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jack1974
This is the wishlist / planned update for this game. You're free to post suggestions here, and if I think it's possible to implement your requested feature, I'll add it on the list (so everything is in one single place). I tried to include all suggestions made in other threads but if I forgot something remind me please! thanks



· referee stops match if a boxer is trying to get up from a KO with minimum endurance (so he would probably get down again with 2 punches)

· swimming pool option in training

· More purchasable items. Skill specific training items.

· cornermen and cut men added.

· Being able to buy a larger "gym" which would then allow you to train more than 6 fighters

· The ability to hold sparring matches between fighters in your stable.

· better contract negotiation (terms)

· Other managers could try to steal fighters from you.

· other fighters should challenge you and you have the option to reject or accept the offer

· if you're #1, you can't refuse to fight a boxer that aim for the title, so you're forced to fight within some months

· different fight venues and these should be determined by a fighters rank

· When you have a fighter ranked in the top 10 you should be able to negotiate Pay Per View contracts.

· limit the skill a boxer can reach only through training. they need to fight and win to reach the highest skills values

· more options for fight strategies
Ken_Goding
I think we need mandatory challengers to go with the challenges from other boxers. I can duck anyone I feel like for as long as I feel like, we should be forced to fight certain guys (like if you're the champion you have to fight #2 within 3 fights say) so that they get their legitimate title shot. Course with that you need to force them down when they lose, I have beaten #2 three times in a row and there he stays at #2.
jack1974
Thanks. Indeed is true, must "force" boxers to fight once they're #1. And if they lose they need to go down. Going to add that in the list :)
gmoses
Just found this game and have been playing the last two days non-stop. Very nice fun game.



Hope you don't get too carried away and make the update too complicated. It's a nice beer-and-pretzals game for when I don't want to think too hard.



Mostly I would just like to have a little more info on the opponent during the fight. I can't devine a whole lot from the 3 bars that show during the rounds. It would be nice to know how much damage he has taken or how fatigued he is.



I look forward to any updates/new versions. :)
iulius
Yes, I agree with gmoses. While I Can understand that the "expert" of boxing might want more features (I'm just having fun with it, but I know half of the rules!), I wouldn't complicate the game too much.

SUre adding new stuff, but not too many things to do :lol:

A nice thing could be showing a number of the damage.

Like "Mike Tyson punches Evander Holyfield for 20 dmg" , I know would seem like a RPG, but why not? having a number instead of the bars can let me know exactly what my fighter does



Please consider it as an update :wink:
Ken_Goding
Well...maybe "he landed a good right there", "the jab was weak". The commentary that we have now doesn't really seem to go with the results, but that's my opinion.
iulius
In the text-mode fight, you have that, "weak right punch" or "strong uppercut", etc.

But displaying directly the values would be cool in my opinion:

weak right punch (5 dmg)

strong left jab (20 dmg)



then check how much stamina left in a numeric way... don't know maybe I'm too used to RPGs, but would look nice 8)
jack1974
The dmg system won't be a problem since there is already in the game, obviously, I just don't print the exact values on screen :wink:

Maybe I'll add it as an option though, not by default.
Anonymous
Why couldn't there be a screen at the end of each round showing your opponents stats and the damage done to various body parts as is shown for the players boxer between rounds.



That would give you some sence as to whether you are winning or losing.
jack1974
Yes, even if shouldn't be very accurate, if wants to be realistic. I mean, if in real boxe the fighter could know exactly what he did to the opponent... would be too easy ;)



But at least show the appearance of the three point (eyes, face, chest) like for your boxer, that can be done indeed.
Anonymous
That would be great.



The only problem I have with the game is that when I watch a fight I don't really know if I'm winning or losing except by the point scoring. That takes away a little of the excitment.



I agree there is no need to be exact.



But you would see things like cuts, eye damage, obvious exhastion, heavy arms, etc.





Sorry to keep bugging you as I've only got 3 posts and played the game for less then a week. :shock:
gmoses
Strange, the forum allowed me to post as a guest????
Anonymous

The only problem I have with the game is that when I watch a fight I don't really know if I'm winning or losing except by the point scoring. That takes away a little of the excitment.



I agree there is no need to be exact.



But you would see things like cuts, eye damage, obvious exhastion, heavy arms, etc.

http://www.winterwolves.com/images/ubm03.jpg

you can see how you're doing looking at the three bars on the right of the fight screen, no?
jack1974
Strange, the forum allowed me to post as a guest????

Yes I'm implementing anti-spambot systems, so people can post even without being logged on :)



About your suggestions, I agree, could be a nice addition!
gmoses
Those 3 bars don't seem to tell you all that much unless I'm just failing to understand.



The Heart is the only one that helps me much as I can see when a fighter is about to go down. But even this one seems to rise and fall randomly throughout the match. For a couple rounds you manage to get your opponents bar down dangerously low and then next round its in good shape.



The other bars move about a little but seem to be pretty stable based on the fighters initial stats.





Don't mistake me; its a fun game. I would just suggest adding to the suspence and excitment by giving a couple more ways to measure your progress in wearing down your opponent.
jack1974
The heart is the vitality+endurance, and yes, determine if boxer go down.

The fact that goes back up during the game isn't random, but based on what CPU does in the break, and other factors.



Example:

you beat opponent heart (which is endurance) down to 10. During break the CPU choose the strategy to heal the boxer (like the one you can choose too), so that adds a multiplier to the boxer endurance regain (vitality).

What can happen, is that a boxer has endurance 10, but vitality 90, so he gets a huge regain of the endurance, thus the "heart" value goes up again.



Same things happens when he gets knocked down: if manages to get up, regain some endurance. is hard to explain by word, but after trying it, I though that would be cool if a boxer goes back up, filled with "rage", increasing his heart value again, ready to counterattack.



Of course sometime this doesn't happen, like in real boxe, some boxers just go down and if they get up again are a wreck :lol:
Ken_Goding
Yeah... and sometimes they get up when they shouldn't...they have nothing left...and then they get rammed down again with one punch...and get up again... then finally the TKO. The ref should be able to stop those when it's obvious he has nothing left.
jack1974
Yes, well I don't know if to change that or not. I mean I saw sometime encounters where a boxer wanted to keep fighting but was beaten down, no?

I must admit that is a while (a few years) that I don't watch much boxing on TV, maybe now the referee stops the match more often than before if see the fighter in bad shape?



Anyway I can add that for sure to the list :)
Ken_Goding
After a knockdown the ref makes the boxer look at him and he kinda holds up his hands. If his eyes or his legs are too far gone he stops it...not sure how to explain the eyes, but I think you understand.



Here's a good example: http://youtube.com/watch?v=KQ7j7lxyxrE



Brock got up but the ref could see that he had nothing left...it's about 7 and a half minutes in.
jack1974
Yes, and makes sense indeed.

I've added this to the list. It will add a bit of randomness on the game, since referee judgement won't always be "exact" or identic for every situation. In any case if one of your boxers gets beaten so hard, you can't complain for this little bit of randomness in the KO decision! 8)