Corona Borealis 1.0.0

A cute dating sim focused on romance/friendship
User avatar
jack1974
Pack leader
Posts: 14655
Joined: Thu Jun 16, 2005 4:43 pm

Corona Borealis 1.0.0

Post by jack1974 » Sat Apr 06, 2019 5:16 pm

Get the game here: https://winter-wolves.itch.io/corona-borealis

What's New in 1.0.0
- using the Call / date option too early will now give only -2 relationship penalty and not -10 as before, since other users were confused. I might add some hint to not do it too early in the game as well

What's New in 0.8.8
- forgot to add some achievements (some of Logan and all Noah's)
- the gallery replay wasn't working, now you should be able to replay all the scenes related to the achievements and relative CGs

Please note that due to the way the game is made, no demo will be available, because one could play almost all the "talk scenes" in the demo already.

The game is smaller compared to my other games, but it's reflected on the low price of only $6.99! It still has many interesting features like:
- Three potential love interests, up to eight endings
- Sixteen gorgeous CGs and original soundtrack
- Scheduler+stat raising+talk options
- Partial VO featuring Justin Briner (Deku in My Hero Academia), Dallas Reid (Asta in Black Clover), and Jill Harris (Noelle in Black Clover)

Jill (the writer and author of the game) playtested it for a LOONG time! :lol: But of course, let us know if there's some bug left :) thanks and enjoy it!

User avatar
Winkie22
Young scout
Posts: 21
Joined: Tue Apr 11, 2017 2:26 am

Re: Corona Borealis beta 0.8.7

Post by Winkie22 » Sun Apr 07, 2019 11:41 am

will you release a guide or will we the players have to create one on our own?

User avatar
jack1974
Pack leader
Posts: 14655
Joined: Thu Jun 16, 2005 4:43 pm

Re: Corona Borealis beta 0.8.7

Post by jack1974 » Sun Apr 07, 2019 1:07 pm

I don't know if Jill wants to do one but I don't think it's needed, since the stat raising part is very straightforward, and it's enough to save before each choice to be sure to not pick the wrong one :)

User avatar
Winkie22
Young scout
Posts: 21
Joined: Tue Apr 11, 2017 2:26 am

Re: Corona Borealis beta 0.8.7

Post by Winkie22 » Sun Apr 07, 2019 2:20 pm

I always check before I buy VN that it has a guide, with the condition that it doesn't have one I don't buy it. Winterwolves is the only exception I try to buy all of them when the beta comes out moreover supposing that there's no guide I try to create one myself. I have several guides that I haven't posted cause they are works in progress, but it saves me a lot time toil and effort whenever the game creators provide the guides themselves. Although if the game is as easy as you say I might not have to create one. Yet from the posts I saw on twitter it looks like a lot of dialog questions, however I will say it looks original and fun.

User avatar
jack1974
Pack leader
Posts: 14655
Joined: Thu Jun 16, 2005 4:43 pm

Re: Corona Borealis beta 0.8.7

Post by jack1974 » Sun Apr 07, 2019 2:22 pm

The dialog questions, the one with the graphical menu and the various topics, are more to understand each character's personality better, they don't directly influence the stats or the endings. Only the "regular" menu choices do.
Anyway, maybe I'll do one later if I have enough time for the right dialog choices. I think Jill had one but might not be up to date.

User avatar
Franka
Elder Druid
Posts: 1278
Joined: Fri Nov 30, 2012 3:07 pm

Re: Corona Borealis beta 0.8.8

Post by Franka » Sat Apr 13, 2019 9:52 pm

I took the time to test the game for a little bit. It has a serious design flaw. Whenever I call someone on the weekend, not only are they "busy", but that takes away 10 relationship points, and I have to reload and do the entire week over to avoid losing points. This system is horrible, it seems designed to punish you for trying to advance the relationship. How am I supposed to know when it's "safe" to call somebody? My suggestion would be to not penalize you with lost relationship points, it's enough that you wasted two time slots on nothing.

Anyway, after redoing three different weeks just to change the weekend option, I had enough for now, I was getting really pissed off.

User avatar
jack1974
Pack leader
Posts: 14655
Joined: Thu Jun 16, 2005 4:43 pm

Re: Corona Borealis beta 0.8.8

Post by jack1974 » Sun Apr 14, 2019 6:40 am

Haha sorry, thanks for the feedback. I didn't think it was so bad, also because it's easy to maximize the relationship/stats even without the date, but probably you're right and it's not necessary to lose the relationship, maybe instead just increase the stress by a lot instead. Thanks

User avatar
Franka
Elder Druid
Posts: 1278
Joined: Fri Nov 30, 2012 3:07 pm

Re: Corona Borealis beta 0.8.8

Post by Franka » Sun Apr 14, 2019 8:51 am

I'd assume people play dating sims to date virtual characters. It's like you made an anti-dating sim. Call someone up for a date, "No, I'm busy, and by the way, I hate you."

For week 1, I called someone twice because I didn't know any better and assumed it would advance something, BAM, relationship = 0. Ok, try again at 1 heart, no, busy, hate you. Yeah, all right, I guess it wasn't meant to be...

User avatar
jack1974
Pack leader
Posts: 14655
Joined: Thu Jun 16, 2005 4:43 pm

Re: Corona Borealis beta 0.8.8

Post by jack1974 » Sun Apr 14, 2019 8:54 am

Haha yes I understand what you mean :lol:
It's not tied to relationship but the point of the story, basically after the 4th July event should be safe to ask out. But I'll speak with the writer about it to find a solution :)

User avatar
jack1974
Pack leader
Posts: 14655
Joined: Thu Jun 16, 2005 4:43 pm

Re: Corona Borealis 1.0.0

Post by jack1974 » Sun Apr 28, 2019 1:04 pm

Today I am officially releasing the game. I reduced the penalty for asking out too early to only 2 relationship, and maybe I'll also add some hints later (they're minor changes so I can update the game later).

Post Reply