Battle Chasers: Nightwar

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jack1974
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Battle Chasers: Nightwar

Post by jack1974 » Fri Nov 30, 2018 1:22 pm

I've been enjoying this RPG (got it on a PS4 Humble Bundle deal). it's very simple, 3 vs 3 fights, but really has some depth! A good example of a RPG in which even grinding is fun :)
It's particularly interesting to me as developer beside player, because it has no front/back row, only 4 pieces of equipment but still provides a good variety of tactics. Definitely will take some inspiration for my future RPGs!

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Franka
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Re: Battle Chasers: Nightwar

Post by Franka » Fri Nov 30, 2018 8:50 pm

I have it on Steam, but haven't gotten around to playing it yet. 83 games installed right now...

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jack1974
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Re: Battle Chasers: Nightwar

Post by jack1974 » Fri Nov 30, 2018 10:27 pm

Haha, well of that bundle I got was the only one worth playing (there were other 5-6 games that I installed, played 10 minutes and then forgot about them).
Now that finally I have a good connection I can download a 20Gb game without problems to try it out and if I don't like it, moving on the next one :)

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Jaeger
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Re: Battle Chasers: Nightwar

Post by Jaeger » Fri Apr 12, 2019 5:00 am

I think the combat was easily the strongest point of Battle Chasers: Nightwar; and greatly improve upon the classic JRPGs that inspired it. I like the synergy between different skills and overcharge mechanic. The perks you gain from killing certain types of enemies is a nice touch. However, in cases where I want to avoid combat (especially in Strongmont), that can be difficult when environments are often cramped and the enemies themselves move quickly.

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jack1974
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Re: Battle Chasers: Nightwar

Post by jack1974 » Fri Apr 12, 2019 7:05 am

Yes sometimes the unavoidable grinding was a bit too much for my tastes indeed :)

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