In this case, the combat will use the "new" framework, and the game will be very story-oriented (longer story, also considering the first title was "only" 60k words... very small for my current standards!). But now I was thinking about the "planet map exploration minigame".
If you remember in the first title, for each sector you could explore it with your ship, and stumble into random encounters or places of interest.

However I wouldn't simply re-use it, but "upgrade" into something better, and that would take away a good amount of development time, so I was more oriented to use Cursed Lands system even in this game, so fixed locations, with sidequests of course, but cutting down the "exploration part" in favor of the story. But I'm wondering if that's what people badly want? or it's indifferent?