Progress Report
- Franka
- Elder Druid
- Posts: 1573
- Joined: Fri Nov 30, 2012 3:07 pm
Re: Progress Report
Why use a scheduler at all? If I destroy the romance by skipping a week, the scheduler just makes the game worse by inviting me to make a mistake.
- jack1974
- Pack leader
- Posts: 15475
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Progress Report
Yes I thought about not having it at all to be honest. I guess I could have the jobs fixed maybe and use it only to show the passage of time/worsening of the player's situation...
- Franka
- Elder Druid
- Posts: 1573
- Joined: Fri Nov 30, 2012 3:07 pm
Re: Progress Report
I don't know what the most elegant way to choose your romance would be, but from what I read, you make it sound like a scheduler is total overkill.
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: Progress Report
Well we wanted to have some ending variants if player manages to reach XXX money at end of the story, plus there's the stress level variable which could unlock some small bonus scenes and gameover if it gets too high. So the scheduler could make some sense under this regard.
I could see two solution to keep the scheduler:
1) put a warning message if player starts a week and could stop a romance or a very good tutorial. In general once you choose the morning jobs you'll rarely modify them
2) require only 1 day/week for each character or maybe even better just have the morning schedule fixed, allowing player to decide only the activities in the afternoon (and the possible weekend dates).
I need to think more about this
I could see two solution to keep the scheduler:
1) put a warning message if player starts a week and could stop a romance or a very good tutorial. In general once you choose the morning jobs you'll rarely modify them
2) require only 1 day/week for each character or maybe even better just have the morning schedule fixed, allowing player to decide only the activities in the afternoon (and the possible weekend dates).
I need to think more about this
- mastro
- Young scout
- Posts: 85
- Joined: Sat Jun 18, 2005 7:19 am
- jack1974
- Pack leader
- Posts: 15475
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Progress Report
OK, I changed it again, this time I think it's fine. Quick explanation:
- the jobs are fixed
- if you end the romance during the story like happens in my other games, that character's relative job will be changed to the "generic one" (cafeteria clerk)
- the thing you can change is the work rate for each job. Work harder=more energy spent, but more money. If you have low energy at end of each day the Stress value will increase
I think it's much simple, but still allows a small freedom to enable different endings based on money, and some "cool scenes" if your stress level is too high, including an achievement related ending
Thanks for the feedback, I realize now that my previous idea was a bit dumb
- Callista
- Young scout
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- Joined: Wed Mar 09, 2016 11:12 am
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Re: Progress Report
That set up is good. It's good to have feedback early on in case changes need to be made.
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- Franka
- Elder Druid
- Posts: 1573
- Joined: Fri Nov 30, 2012 3:07 pm
Re: Progress Report
Nah, you were just tweaking your usual scheduler to cut corners during development. Having just played through Roommates 6 times, I was getting rather sick of micro managing weekly schedulers, and it sounded like this game didn't need to go into so much detail, so I'm glad to see the scheduler being simplified.
- jack1974
- Pack leader
- Posts: 15475
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Progress Report
Yes for sure, not having stat-raising, it was probably overkill. But the fun thing is that implementing this new solution still took me only half-morning (with the other half spent shoveling snow... grr!).
Anyways, it seems to work already, and Miakoda just sent me one romance ending. Maybe we'll manage to do the pre-order beta with Sabrina/Viktor routes at end of month
Anyways, it seems to work already, and Miakoda just sent me one romance ending. Maybe we'll manage to do the pre-order beta with Sabrina/Viktor routes at end of month
- Miakoda
- Elder Druid
- Posts: 881
- Joined: Sat Sep 28, 2013 8:05 pm
Re: Progress Report
Sorry for the lack of information, but for the curious, here is what needs to be finished:
1. 30 romance dialogues (Nadia's paths, Tyrone/Kaitlyn path, and romance CG scenes)
2. Single player route scenes (Maybe 6-7 dialogues)
3. Flavor text and epilogues
4. Couple scenes which take place in the middle of the game (Fourth of July comes to mind).
So if I was to estimate, I would say it is about 75-80% done from a writing standpoint.
1. 30 romance dialogues (Nadia's paths, Tyrone/Kaitlyn path, and romance CG scenes)
2. Single player route scenes (Maybe 6-7 dialogues)
3. Flavor text and epilogues
4. Couple scenes which take place in the middle of the game (Fourth of July comes to mind).
So if I was to estimate, I would say it is about 75-80% done from a writing standpoint.