Today got the last batch of weapon icons from artist:
around 40 new ones. Of course I'm NOT going to use them all in this game, would go nuts to make 300+ items

since I commissioned them, I also thought about future RPGs. Anyway the good news is that you won't see anymore the "old Loren's icon art" so often
This week I'm going to code the pirates/Jasper recruitment, and maybe another path/side-quest, then I think for sure (unless heat is back, but seems unlikely) I could do an alpha version to test a bit the combat and in particular if I distributed the items evenly between the various party members: my goal would be to let players equip well ALL the party members if they want (not that it's required of course).
But since there are 11 x 6 slots = 66 slots, I might have missed something. Note that I don't mean 66 unique items in total (so each character having a unique set) that would be too much, some items will be more common (still powerful, but common so that 2+ party members could use them).
Just to get an idea of the madness/all the work behind it, this is my openoffice spreadsheet containing SOME weapons (there are separate pages for armor, jewelry, usable, etc). It's all hand-crafted. I'm starting to think that maybe SOTW system with randomly generated item wasn't too bad...
