While I think people can be too picky in some regards, I'm not sure why you think aesthetic can't be a deciding factor on whether or not to pick up a game. I mean, twenty years ago, some people were relying on box art to draw them to a new release.Franka wrote: ↑Mon Jun 19, 2017 7:27 amI'm not knocking you for liking something specific, that's totally up to you, it's just hard for me to understand how gaming preferences can be attributed to an aesthetic. Which is why I sometimes express bafflement when people go, "Didn't like the art. Downvoted."Like in my case I am only interested in story rich games, from time to time I might feel like going for something for a gameplay but generally it is stories what I am looking for in games, and when it comes to stories it is Anime style ones that I like, (There are extremely few stories that have noting to do with Anime that I liked)
Art isn't the only factor that decides whether or not I enjoy a game, but it's one of the easiest to quickly assess. If a game has a poor story, unless it's so bad it's obvious right off the bat, it can take a while to figure out the game is going downhill and not going to get any better. Gameplay can kind of be judged up front in respect to genre, but there are nuances in gameplay systems that make the difference between "this is still fun 10 hours later" and "plz make it stop" and it takes a while to figure out which one applies.
I don't think this is limited to games either. I certainly don't go see movies where the visual style in the trailers turns me off.
Where I disagree with DarkWolf is that I don't feel like art should define the story/gameplay. Just because something has the manga look shouldn't mean the story must then follow all the manga tropes. There should be room to experiment and mix/match all three.