Amber Full Beta 1.0.1

A fantasy crafting/dating sim https://www.winterwolves.com/ambersmagicshop.htm
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myoksy
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Re: Amber Full Beta 0.9.0

Post by myoksy » Fri Apr 28, 2017 12:44 pm

at least all job searches, and maybe the special functions in the guilds like recipe or chest buying? don't remember, and my current game is in a stage before I can visit all locations.

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jack1974
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Re: Amber Full Beta 0.9.0

Post by jack1974 » Fri Apr 28, 2017 1:13 pm

For the tool there's no easy way to do what you said, so I will put 1. After all that's the minimum amount required. Nowhere it says it's the required amount to "craft everything in a single try". Just the required ingredients :)
I'll add the return option to the job searches and the other actions (I think in some I already put it but don't remember which ones).

myoksy
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Re: Amber Full Beta 0.9.0

Post by myoksy » Fri Apr 28, 2017 1:39 pm

jack1974 wrote:Nowhere it says it's the required amount to "craft everything in a single try".
a nice summary of the crafting mechanics: too many hidden rules : P

I found a combination of recipe and available items that completely confuses your auto-craft calculator.
quantity 1 - auto low quality 64
quantity 2 - auto low quality 57
quantity 3 - auto low quality 56
quantity 4 - auto low quality 60

math demands the the resulting quality has to be higher with more produced potions : )

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jack1974
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Re: Amber Full Beta 0.9.0

Post by jack1974 » Fri Apr 28, 2017 1:57 pm

Uhm, I'm not sure about this honestly. I will need to play the magic card "Summon Anima" :mrgreen:
All I know it's that automatically picks the ingredients, and with auto low should attempt to pick the lowest quality ingredients available in the inventory. Could be possible that in the last case, it's forced to pick a high ingredient (like a high quality fuel item)?

myoksy
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Re: Amber Full Beta 0.9.0

Post by myoksy » Fri Apr 28, 2017 2:02 pm

I saved the game with the craft screen open, if this helps.

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jack1974
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Re: Amber Full Beta 0.9.0

Post by jack1974 » Fri Apr 28, 2017 2:32 pm

Yes, though to be honest I never understood much the formula myself either :lol: Anyway you can send it if you want.

myoksy
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Re: Amber Full Beta 0.9.0

Post by myoksy » Fri Apr 28, 2017 2:47 pm

should be in your inbox (or spam folder ;))

the text box about the upcoming alchemy test is fun. "You are at a good point, keep it up, level 10 is not much far away!".

generally correct. how can I loose one level to reach 10?

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jack1974
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Re: Amber Full Beta 0.9.0

Post by jack1974 » Fri Apr 28, 2017 2:49 pm

Got your save, and I think my theory was right: if you check of basic fuels you have only 1 Coal 99 quality, and then at the bottom (since it's where the low quality would pick) you have green wood: 48, 52,71 and then 75.
So the jump to make the 4th item it's probably due to that (I didn't bother checking all the other ingredients for the recipe too). Anyway this is really not a bug but curiosity. To know exactly you should look all the used ingredients and do some maths yourself :lol: (which I won't do since I hate math!)
myoksy wrote:how can I loose one level to reach 10?
What do you mean?

myoksy
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Re: Amber Full Beta 0.9.0

Post by myoksy » Fri Apr 28, 2017 3:06 pm

I don't understand your explanation. Is coal preferred as ingredient over wood?
What do you mean?
I am already above the threshold at level 11, the message "you're not far away" makes no sense.

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jack1974
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Re: Amber Full Beta 0.9.0

Post by jack1974 » Fri Apr 28, 2017 3:31 pm

myoksy wrote:I don't understand your explanation. Is coal preferred as ingredient over wood?
No, but even using the wood, the quality increases. Let's assume the other ingredients are all same quality (which won't be, but I don't have time to check).
So like: ingredient 1 quality 50, ingredient 2 quality 50 + fuel.
Since it's forced to pick more wood, starting from bottom, it's natural that the final quality will increase towards the end since you add more wood at higher quality. Random example not based on your save:
50+50+48= 49 average
50+50+48+50+50+52= 50 average
50+50+48+50+50+52+50+50+71= 52 average
50+50+48+50+50+52+50+50+71+50+50+75= 53,8 average
and so on. The quality average of the used ingredients increases towards the end (when you pick 4 items to make).
myoksy wrote: I am already above the threshold at level 11, the message "you're not far away" makes no sense.
Ah OK, before the changes wasn't possible to be over. I've fixed it.

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