How could one create an RPG w/ so few battles?

(As always, NOT MEANT AS AN ATTACK; I'm simply confused.)
That was me you were replying to and it slipped my mind that you had already said that. XPjack1974 wrote: ↑Sun Oct 22, 2017 7:02 amThe main problem in those games is the enemy/computer AI, even Civ cheated (at least in the early versions) to provide a fair balance.
Though something could be done differently, without a map, just text+strategy, like the recent Kitfox game "Shrouded Isles". Maybe adding combat.
Not sure yet but there are various possibilities. The main thing of those games, and something I discovered while doing Amber, is that I must do the coding and writing at same time. I can't use an external writer, otherwise the writing would surely feel "disconnected" from the gameplay.
So I need to find the time myself to write the text that will be edited later in practice
It can be done, but as I replied to someone else in Patreon, I want first to finish the older games like PS2 and Loren 2 in the next years.