More work in progress screenshot with awesome temporary GUI

I've implemented the creatures XP, and even without touching Anima's framework! Just using an external python dictionary. The current plan, which might change once Anima can work on this and tell me "what were you thinking? it's not possible to do this and that" is to have 10 levels each creature.
So differently from PSCD, you'll need the right resource (death mana for example) but ALSO the required XP to level up a creature (that's the current idea).
Like in PSCD instead, leveling up increases the stats. However, I wanted to have two unlockable skills/trait each creature (though I might go with just one maybe since there are 72 different creatures after all).
For example at level 5, the skeleton could gain "Shield Bash" and then (of course, assuming it's a feature Anima can add) use the skill in the battle to stun an enemy opponent.
Some creatures will of course have default abilities available immediately from level1.
I think I'm going to wait for this game now, since doesn't make sense for me to plan a lot of skills if I don't even know if it's possible to use this idea
