As I posted a while ago, I've been reading various reviews/comments from people who played some of my dating sims and they were turned off by the stat raising/scheduler system. Very often I read "the story was interesting but the stat raising turned me off" or similar.
Of course for me the hard time is to understand if that's a vocal minority or not.
Plainly speaking, my VN sells MUCH LESS than the dating sims. However, is also true that I never made a VN really good. In practice my early games were VNs, so the ones with best writing, more art, etc (more recent ones) were dating sims. So this doesn't really help me

So I made this poll, also allowing different choices. Because not all stat raising are the same: the ones I used in Flower Shop or Heirs & Graces are very simple to understand. Those of Roommates (with many activities and day split in 3 parts) or Nicole/Always Remember Me (visiting places and do different activities based on time of the day/weekday) are definitely more complex.
Basically trying to understand if I am doing something stupid (trying to add gameplay when people would rather just read the story
