Roadmap to beta

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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jack1974
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Re: Roadmap to beta

Post by jack1974 » Sun May 29, 2016 4:16 pm

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added the possibility to sell the gems/weapons in the stores. Since the armors are purely cosmetic, I'll allow only to sell the weapons and gems. Selling gems will give you cash quickly, but on the other hand you lose the bonuses they give in combat (and if you fill a whole armor set of gems, it can change the stats quite a lot!).

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jack1974
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Re: Roadmap to beta

Post by jack1974 » Sun May 29, 2016 4:21 pm

Speaking of gems, I made a test: equipped Thalia with all tier1 gems, filling all the armors sockets. The value on the left of the red line are the base one, the others is the result of the gems bonus.
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Of course, will probably need to tweak it, but the difference is not bad (considering are the lowest level gems available).

Troyen
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Re: Roadmap to beta

Post by Troyen » Mon May 30, 2016 6:31 am

jack1974 wrote:I've finished the main plot scripting, so while I wait for the 4 main story CGs to be finished, I'm finally putting everything together. It's harder than I thought :lol:
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Speaking of the screen above, it's the map help. I wanted to ask if yo think it's clear enough, if there are any typos/weird sentences, etc. Thanks :)
Few thoughts:
The arrow for the active character should be straight, not curly!

Is Floreas a month or location? You had month names in SotW I believe but the numbers would get up into 50+. Have you described what the months are and how many days they have somewhere (in the official world lore)?

Would it make sense to just combine the "what you have" and "what you need" displays? So the bottom left would show "Current Goal: 00010/01000 gold" or something.

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jack1974
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Re: Roadmap to beta

Post by jack1974 » Mon May 30, 2016 6:50 am

Yes Floreas is the equivalent of Spring :) And no, each season has 100 days, it has been like that even in SOTW. I have an entry in the wiki:
http://aravorn.com/index.php?title=Calendar
I could combine current gold / goal, but I am not sure if the line would be too long. I need to try it!

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Re: Roadmap to beta

Post by Troyen » Mon May 30, 2016 6:55 am

Yeah, I don't know if it'd be too cluttered either (especially with the leading 0). It was just a thought so you'd have all the information in one spot. Maybe wouldn't work as well on tablet though?

Oh, Floreas is a season? I do remember the names but I don't remember them being named seasons. Usually look in-game for those kinds of lore details. Maybe there's a way to slip in a brief explanation/reference in one of the games being written (Amber, Loren 2)?

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jack1974
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Re: Roadmap to beta

Post by jack1974 » Mon May 30, 2016 7:18 am

I tried your suggestion but indeed was a bit too cluttered (in particular as you said on smaller screen devices, could be hard to read).
I was going to add a mini-codex in this game with the basic info. Also could be reused in future games. Basically the seasons are:
Hibernia = Winter
Floreas = Spring
Solaria = Summer
Arboris = Fall

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DarkWolf
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Re: Roadmap to beta

Post by DarkWolf » Mon May 30, 2016 1:52 pm

jack1974 wrote:I tried your suggestion but indeed was a bit too cluttered (in particular as you said on smaller screen devices, could be hard to read).
I was going to add a mini-codex in this game with the basic info. Also could be reused in future games. Basically the seasons are:
Hibernia = Winter
Floreas = Spring
Solaria = Summer
Arboris = Fall
Maybe you could add something like a lore somewhere in inventory/menu witch new entries unlocking as you come across something related to it and giving you some kind of notifications. It would explain things to new people and those who don't read your wiki and could even expend a setting if you decide to add new info too as that is a good way to explain things around setting witch would feel off in discussion between characters, Alot of RPGs tend to do this. And like you said it could be reused for future games in Avaron setting.

Regarding gems, is it going to be something like fuse 4 gems LV 1 to make 1 LV 2 or something? As otherwise it seems like there will be too much of them.

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jack1974
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Re: Roadmap to beta

Post by jack1974 » Mon May 30, 2016 2:05 pm

Doing wiki unlocks as you find them in game would work but more for a Bestiary sort of thing, in this case/game it takes place in a single town/region so I don't think would work. But I could think of someting.
Gems are used individually, you can't fuse them. Each character can place gems in armor sockets, 6 slots in total (head and feet = 1 each, shirt/leggings = 2 each). It's really not much, since differently from my other games your party is only 3 characters, and also it's not like you'll be swapping gems all the time (they're rare to find).
Of course I can always reduce the socket number and make the gems more powerful to balance it, in case people tell me it's too much work. Gems will be mostly used by Nightmare mode players anyway :wink:

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BobTheMob
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Re: Roadmap to beta

Post by BobTheMob » Tue May 31, 2016 1:19 am

jack1974 wrote:
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I noticed there's nothing in terms of Regen. Out of Curiosity, does that mean there is no regen in this?

B/c that's come in real handy before. :)
#ChambarasArmy #ChalassasFreedomFighters

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jack1974
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Re: Roadmap to beta

Post by jack1974 » Tue May 31, 2016 7:15 am

Yes there's no innate HP/SP regen. And there are only a few skill that regen those. This game is designed with much quicker battles in mind, differently from Loren/SOTW. Also thanks to the fact that there are only 3 party members, battles can't last long anyway :)
The thing is that there is no real game over except for some plot-battles. So if a robbery mission seems too hard you can try another one.

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