PSCD 1.1.2 - new romances/cards and quick match mode
- jack1974
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Re: PSCD 1.1.0 - new romances/cards and quick match mode
Rigel is very popular, judging from my Steam stats
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- Elder Druid
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Re: PSCD 1.1.0 - new romances/cards and quick match mode
Third slot on the enemy's team has an invisible unit. You don't see it?fabulaparva wrote:Anyway, if I hit 'cancel' when asked to not show the tutorial, before the fight begins I get this image:Is it a scaling issue that causes those arrows to point to all kinds of directions? Also, there are no invisible units on that screen when the fight begins.Spoiler:
- fabulaparva
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Re: PSCD 1.1.0 - new romances/cards and quick match mode
That's it!!! I'm going back to my optometrist!! She lied to me!! ...wait a minute... you're using psionic skills for that, aren't you?Troyen wrote:Third slot on the enemy's team has an invisible unit. You don't see it?fabulaparva wrote:Anyway, if I hit 'cancel' when asked to not show the tutorial, before the fight begins I get this image:Is it a scaling issue that causes those arrows to point to all kinds of directions? Also, there are no invisible units on that screen when the fight begins.Spoiler:
- Franka
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Re: PSCD 1.1.0 - new romances/cards and quick match mode
I got caught up in Final Fantasy X again, now that it's out on PC, but I'll try to at least do the rewrite of the card texts soon(ish), even if I don't get much testing done right at the moment.
- jack1974
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Re: PSCD 1.1.0 - new romances/cards and quick match mode
Thanks I will probably release H&G at end of month and keep this one in beta for the first week of June (I think).
- Franka
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Re: PSCD 1.1.0 - new romances/cards and quick match mode
Strange things still happen with Time Bomb.
It did work a few times, then this happened when I ended the turn without doing anything else.
It did work a few times, then this happened when I ended the turn without doing anything else.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/F2P.rpy", line 179, in script call
File "game/script.rpy", line 78, in script call
File "game/script.rpy", line 160, in script
File "game/script.rpy", line 160, in <module>
ValueError: list.remove(x): x not in list
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/F2P.rpy", line 179, in script call
File "game/script.rpy", line 78, in script call
File "game/script.rpy", line 160, in script
File "F:\Temp\PSCD-1.1.0-all\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Temp\PSCD-1.1.0-all\renpy\python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 160, in <module>
File "new_card_framework/Board.py", line 225, in end_turn
File "new_card_framework/Card.py", line 240, in died
File "new_card_framework/Card.py", line 255, in remove_me
File "new_card_framework/Board.py", line 311, in remove_card
ValueError: list.remove(x): x not in list
Windows-8-6.2.9200
Ren'Py 6.99.10.1227
1.1.0
- Franka
- Elder Druid
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Re: PSCD 1.1.0 - new romances/cards and quick match mode
Death Mark lasts forever, not until end of turn.
- jack1974
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Re: PSCD 1.1.0 - new romances/cards and quick match mode
Thanks will check those issues!
- jack1974
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- Posts: 15482
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Re: PSCD 1.1.0 - new romances/cards and quick match mode
For the Time Bomb, it's better to change it I think, since it's too messy. For death mark, actually ALL the abilities that were boosting health didn't work even before (the health boost remained unchanged!! )
- jack1974
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Re: PSCD 1.1.0 - new romances/cards and quick match mode
OK I think the health boost issues should be fixed. For the Time Bomb instead I think it's too bugged, I had that crash too and I can't figure it out why happens
edit: maybe now works, had to tell the ability to check the target card is alive (otherwise would try to kill / remove twice a card that was already killed!)
edit: maybe now works, had to tell the ability to check the target card is alive (otherwise would try to kill / remove twice a card that was already killed!)