First of all I merged the other "generic subforum" here into a single one since wasn't making much sense to keep two separated ones
Then I wanted to talk about that game. I never played it but of course I heard about it. I finally got it in a Humble for Android and out of curiosity decided to try it. I must say I am impressed
It's a sort of war/strategy text game, there are pictures of course but the feeling is more like a visual novel or those old MS-DOS games. I haven't played a full game yet so I don't know all aspects but I guess there's no "romance"
But I like the possibility to actually feel in charge of an empire/faction or something, doing decisions and moving troops/fighting on a map, still everything surrounded by choices/scenes.
Anyway, I think I'll do something like that in future (remote future obviously!). I've asked a coder friend to do a hex-grid wargame system and maybe will turn out useful when I try to do a game like this...
King of Dragon pass
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: King of Dragon pass
I was never really able to get into this game. In this Age of Convenience, reading a manual is so outdated.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: King of Dragon pass
I admit it's not very intuitive indeed. What I liked/inspired me is the "lore", and the warfare aspect to it. If I ever make a game inspired to that will be much more user friendly/accessible and simplified. I believe in simple stuff now
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: King of Dragon pass
I wouldn't expect anything else from you. I just can't really discuss the game much, because I put it away pretty quickly.
- Miakoda
- Elder Druid
- Posts: 881
- Joined: Sat Sep 28, 2013 8:05 pm
Re: King of Dragon pass
Heh, weirdly I did have a thread on this game long ago here:
viewtopic.php?f=4&t=3060
But yes, I loved the Lore and the Scene choice. Sometimes it could go right, or wrong, but it didn't necessarily spell the end of your game.
I finally got it on Steam. Now, if they update it with the iOS stuff, I might get to see my contest winning scene in the game ^_^
viewtopic.php?f=4&t=3060
But yes, I loved the Lore and the Scene choice. Sometimes it could go right, or wrong, but it didn't necessarily spell the end of your game.
I finally got it on Steam. Now, if they update it with the iOS stuff, I might get to see my contest winning scene in the game ^_^
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: King of Dragon pass
Ah indeed I remembered someone already talked about it in forums but forgot it was you! (well it was 2 years ago...). Cool
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- Young scout
- Posts: 55
- Joined: Tue Jul 02, 2013 11:33 am
Re: King of Dragon pass
I loved that game - I played it a lot around the time it first came out (way before it was on Steam or mobile devices). The thing I liked most about it was something that very few games have ever attempted. Presented with various choices, all of them can be correct based on the current circumstances in the game. Almost all games with choices either have one choice that is inherently better or each choice represents a certain playing style (the lawful character, the loner, etc.). King of Dragon Pass is much more flexible/replay-able.
I also liked the art a lot and loved how it would save your story at the end. I think I still have the very long text files containing my two best playthroughs. They were vastly different from each other because of the great design of the game but I felt a great sense of accomplishment with how they both ended.
I also liked the art a lot and loved how it would save your story at the end. I think I still have the very long text files containing my two best playthroughs. They were vastly different from each other because of the great design of the game but I felt a great sense of accomplishment with how they both ended.