Yes but that's because is a hidden stat. But the impact is not big as the classes anyway
(now I know I'll regret about telling about that stat... Noooooo)
Let's talk combat
- yayswords
- Elder Druid
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Re: Let's talk combat
It was like that in Loren anyway
58 magic druid, damage capping even against enemy casters. ph34r
58 magic druid, damage capping even against enemy casters. ph34r
If at first try it doesn't explode, it ain't Jack who wrote the code.
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- Elder Druid
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Re: Let's talk combat
hehe.jack1974 wrote:(now I know I'll regret about telling about that stat... Noooooo)
@yayswords: My crystal ball is a little bit erratic but take a look at armour with names like Invincible, Resistant and Resilient - should be helping with your stagger threshold problem :)
- yayswords
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Re: Let's talk combat
Good idea, I'll check
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Let's talk combat
Actually I need to stop posting quick incomplete answers
Hidden stat=is fixed for each slot. So it's not like an item can have 99 threshold and another 1. Is more like: if you're wearing a plate mail, threshold +5 (but all are the same).
Is a thing left from Loren, I could remove it, though makes sense to be a bit more protected wearing armor.
Also I completely forgot but I have associated it with the Strength. In the char screen, attributes: you see that Strength influences Attack as main, and Threshold as secondary. I might swap the secondary Skill with Strength maybe, otherwise Strength seems the ultimate stat
Hidden stat=is fixed for each slot. So it's not like an item can have 99 threshold and another 1. Is more like: if you're wearing a plate mail, threshold +5 (but all are the same).
Is a thing left from Loren, I could remove it, though makes sense to be a bit more protected wearing armor.
Also I completely forgot but I have associated it with the Strength. In the char screen, attributes: you see that Strength influences Attack as main, and Threshold as secondary. I might swap the secondary Skill with Strength maybe, otherwise Strength seems the ultimate stat
- yayswords
- Elder Druid
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Re: Let's talk combat
Maybe strength could increase threshold by a flat amount instead of a percentage? Then points in there would make a larger difference to druids and a smaller to plateclad warriors (who will want strength anyway for attack). Not that I think any of this is a big problem right now
(also fuk yea druid ended season with 60 magic)
(also fuk yea druid ended season with 60 magic)
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Let's talk combat
Yes, I actually meant to use fixed values, was a mistake in the screen to use %
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Re: Let's talk combat
does any resistance help against bleeding? there seems to be no obvious way to avoid this or lower the damage
- jack1974
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Re: Let's talk combat
No that one can't be resisted indeed. I added it as extra thing beside the conditions already present in Loren. Those attacks are quite powerful
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Re: Let's talk combat
I just wanted to insult my chars that they are able to shrug off a fucking fireball but too incompetent to place a band-aid on a surface wound - but then I realized the bleeding attack of the bowmen is not that unfair anymore in 0.8.7e; 3 instead of 11 damage per turn is fine.