Let's talk combat

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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fabulaparva
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Re: Let's talk combat

Post by fabulaparva »

Finishing with 8/8 quests and no pelt stealing in version 0.87c in NM-mode with Druid/Ranger was possible, after all. :shock: I thought I wasn't cut out for it, and I was on the brink of giving up and sticking with Hard-mode for challenge in the future......

I managed to beat the spider with healer-druid(equipped with ice spike) /aggressive ranger & Vaelis, with relatively high SP-pools. This required hitting the restart-button, until the Big Bug started with Bite-attack and not poison. I used bleeding attacks from Vaelis on all three of them whenever I could: it helped the little guys go down relatively fast, Bramble coat on ranger and Druid was hitting Eagle's Grace and Purify. A LOT of re-tries were required for this one... Oh, but the money one gets by selling the poison glands!

Afterwards, the undead.... The fun thing about squishing the Spider before Mormont is that after that annoying bug, Mormont feels a bit easier. Plus, I had money for better equipment at this point. First three turns were given to the undead, I got the next three. After several failed strategies aiming at the mage & ranger, I decided go to straight for Mormont's head. And he went down with one attack from each party member: Ice Nuke followed by Strike Through, that staggered him nice and easy and then Leaping Strike from Vaelis. That was pretty much it. :shock: The others went down quite nicely after that. Of course, I needed to be lucky for the archer not to pin the druid down first, for the trio to be able to give those 3 swings.

I quite like the current NM-mode. It gives me quite the headache, but it's still doable, provided that the skills and attributes are chosen carefully (and maybe even classes, who knows what is required to beat the upcoming Acts in NM-mode). With no pelt-stealing, I had to go after spiders to get some money. The balance between spending it on better equipment and having to flush it down at the bar for healing was tricky, though.
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jack1974
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Re: Let's talk combat

Post by jack1974 »

The biggest problem while playin NM is that until you get Krimm, you have Vaelis as the only tank unless you picked a Ranger. So that causes a bit of issues. After Krimm joins the party things are more normal since you have at least two tanks now :) But that happens only later in act2.
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yayswords
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Re: Let's talk combat

Post by yayswords »

@fabulaparva: Nice to see NM completed with an aggressive setup :) did you manage to reach level 7 too?

Also... I'm not gonna ask "how is the stagger threshold calculated", but I will ask how to increase it other than getting more strength. I'm concerned about how easily staggered my druid is. Lower magic means smaller nukes :(
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: Let's talk combat

Post by jack1974 »

Threshold is based on the class (so the druid has lower amount than a fighter) and also increased by armor items you're wearing. I probably need to increase it a bit though for the mage items since might be a bit low right now. Will do that on next update :) but in general the mages should be more easily staggered than other fighters (rock/paper/scissor mechanics).
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fabulaparva
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Re: Let's talk combat

Post by fabulaparva »

yayswords wrote:@fabulaparva: Nice to see NM completed with an aggressive setup :) did you manage to reach level 7 too?
Unfortunately not, I got only to level 6. I couldn't get any proper anti-fire equipment early enough to beat the ratmen (I don't have the patience for the mousewheel-bingo to reload shops -- having to spam the restart-button at the Spider fight was enough), so I missed all those possible training fights in Chapter 1. And then in Chapter 3, I still had the Bug to squish and Mormont to un-friend... Plus having to save most of the money from random fights (no stealing) for better equipment and little left to spend in the pub coupled with no time to rest at home.... Excuses, excuses, I know, but yeah, I was missing on XP. :P

EDIT: It was an aggressive but fragile setup... I tried how investing on SP, Attack & Speed would work.
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yayswords
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Re: Let's talk combat

Post by yayswords »

Nah don't spend time on that now. It probably works well with the RPS idea too. Just annoyed when I can't gib an enemy mage because he was faster and staggered my druid. Kinda funny he managed to do that though when he couldn't even do 20 damage :P
I couldn't get any proper anti-fire equipment early enough to beat the ratmen
I've never done that :D but you can reduce the mage's damage with a good formation. His spells will hit a target +adjacent targets. So if you don't use the middle slots he will always hit only one guy. Won't save you vs. Mormont though... need a different trick there.
If at first try it doesn't explode, it ain't Jack who wrote the code.
renke_
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Re: Let's talk combat

Post by renke_ »

jack1974 wrote:I probably need to increase it a bit though for the mage items since might be a bit low right now.
my last finished game (admittedly 0.8.7c) ended with druid 5 % / ranger 24 % / Vaelis 30 % - and this feels about right for weakish magician compared to steroids-filled grunt
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fabulaparva
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Re: Let's talk combat

Post by fabulaparva »

yayswords wrote: I've never done that :D but you can reduce the mage's damage with a good formation. His spells will hit a target +adjacent targets. So if you don't use the middle slots he will always hit only one guy. Won't save you vs. Mormont though... need a different trick there.
Thanks for the tip, I definitely need to experiment more with strategies to beat the ratmen. :) It doesn't help my concentration, though, that I often start laughing upon seeing the rats in their dresses. Especially the bride-looking healer in white, I keep wondering who is (s)he going to marry. :lol:
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jack1974
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Re: Let's talk combat

Post by jack1974 »

WHATTTTTT ratmen are fearsome opponents!!! :lol:
renke_
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Re: Let's talk combat

Post by renke_ »

about stagger threshold: Is it possible that the threshold value of items is not displayed in the inventory? (or I'm blind, wouldn't be the first time - I didn't realize that rings can have regen because the attribute list was sorted in a different way compared to weapons and I overlooked SPRegen and HPRegen for many many versions...)
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