http://steamcommunity.com/app/257970/di ... 574702233/
about what incentives there can be to FORCE the player to use all the characters in a roster and not always the same team. By "force" I mean in a creative/interesting way of course
I posted there an idea I had today:
An idea I had, but of course need a lot of testing/planning, is that your characters carry over damage/mana used for a certain amount of time.
For example, every time you lose HP, you can still heal etc, but after a fight depending on how much damage you sustained, your MAX HP is temporarily lowered by a %. This until you reach a specific checkpoint of the game.
This way, you might be forced to rotate the characters, a bit like in a soccer/sports game where players get tired if they "play" all the time.
That's just an idea for now and not sure I'll do it but seems interesting to me