
That being said, I do want party members to shine at their own quests. I am sure you could get a little creative in designing the encounters.
Did you see the scene where Elenor interrupted Chambaras spell? It's not like she's without unprecedented talent. Besides, the summoning spell would of course only be available for a Healer/Mage PC. There is no need for it if Elenor is more martialy inclined.renke_ wrote:I'm not convinced - I have problems to imagine a plausible background story why only some random thief/warrior can summon creatures; especially as summoning is a high and rare art (magical rocket surgery :D)
This might drift into my story grievances but I am not a fan of heroes being heroes because they have some unique gift. In my eyes, the choices make the hero. I was overdosed with bullshit just picking the starting stats for Elenor/Saren: I strangled the dragon with my right hand while shutting a volcano with the left. +2 strength. Not just: I like to lift a little now and then. +2 strength. In other words, they don't need more random gifts and we don't need to exploit the ones they've been attributed with already.Anima_ wrote:Did you see the scene where Elenor interrupted Chambaras spell? It's not like she's without unprecedented talent.
Wouldn't you consider it poor game design if the healer/damage dealer requires the tank but not vice versa?Besides, the summoning spell would of course only be available for a Healer/Mage PC. There is no need for it if Elenor is more martialy inclined.
I'm sorry that you don't like the direction the character was developed.yayswords wrote: This might drift into my story grievances but I am not a fan of heroes being heroes because they have some unique gift. In my eyes, the choices make the hero. I was overdosed with bullshit just picking the starting stats for Elenor/Saren: I strangled the dragon with my right hand while shutting a volcano with the left. +2 strength. Not just: I like to lift a little now and then. +2 strength. In other words, they don't need more random gifts and we don't need to exploit the ones they've been attributed with already.
Yes, buts that's not the case here. The game requires a character in the vanguard to have a rearguard in the first place. So players who choose to make their character a rearguard specialist would be punished for their choice in these kind of battles. Which would be bad game design.Wouldn't you consider it poor game design if the healer/damage dealer requires the tank but not vice versa?
Nobody said that they were ruled out for other instances. The point was that they are very useful in situations where your party is constrained. Which character quests as a prime example.And now. As for the problem we're trying to solve with summons, since they've pretty much been ruled out for anything outside personal quests anyway. Let me give some examples of my solution of "make the NPC shine".