Instead of a skilltree, all the 7 (maybe will add another one so 8 ) skills of each character / class can be learned from level 1. Every level up you get 1 skill point that you can spend on any skill. Every skill point will increase the skill power.
Example, Druid spell of Hail:
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LEVEL 1: Hits a row of enemies with Water damage for 100% of caster's base attack, and a 5% chance of causing Frozen condition for 3 turns.
LEVEL 2: Hits a row of enemies with Water damage for 105% of caster's base attack, and a 6% chance of causing Frozen condition for 3 turns.
LEVEL 3: Hits a row of enemies with Water damage for 110% of caster's base attack, and a 7% chance of causing Frozen condition for 3 turns.
LEVEL 4: Hits a row of enemies with Water damage for 115% of caster's base attack, and a 8% chance of causing Frozen condition for 3 turns.
LEVEL 5: Hits a row of enemies with Water damage for 120% of caster's base attack, and a 9% chance of causing Frozen condition for 3 turns.
I'll make more experiments in next days, but that's basically the idea. Harder than it seems to implement but of course not impossible, I need to see if takes me too much time!
Wish me good luck