Code: Select all
if self.user.cIFF == "Friend":
PlayBattleVoice(pTarget.name,"hit")
Code: Select all
if pTarget.cIFF == "Friend":
PlayBattleVoice(pTarget.name,"hit")
Obviously a bug that can be easily ignored, but is fun how I discovered it today randomly while working on SOTW, and wondering why I wasn't hearing those voices. I'll fix Loren too even if is a minor thing!
* actually I didn't count the lines, but believe me are a LOT!