
Then back into this game - I've read your latest blog post . I like the taxation idea. Was about to post this morning about the problem with the game being too quick - if you could simply invade all the new planets and win the wargame part, a match could last only a few hours if you're good. And I know I would (I played all the hex wargames ever made, and I'm a brilliant strategist).
The taxation makes sense - you can't expand fast if you don't have the economy backbone to sustain your empire new conquered planets. Also please make a good computer AI during battles. I prefer almost impossible battles, I know at least will make me enjoy the game more, until I find a AI hole and win all the fights (I always managed to do that in all other stratgegy/rts games).
Good luck with the game, looking forward to play it.