jack1974 wrote:
Example:
Monster Ice Golem: vulnerable to fire spells, but also to a flame sword
Or also quest related:
Iron door: you can open it with "open door" spell, with a thief, or bashing it open (but you'll need a very big strong orc to do it)
And so on, so I think you should be able to make your unique (at least from a RPG point of view) party of all warriors!
What about my party of all psions? Oh wait there are no psions in the game
Maybe eventually you could release a psion and bard expansion pack so those two classes can finally get the love they deserve.
Other ideas for door opening. I don't think a thief should have an open door spell. As spells are not something I'd imagine a thief to be using roleplaying wise. Thieves should pick locks.
I don't think wizards should have an open lock spell either as opening a door is too mundane a task for a wizard to be devoting his time to such a spell. Understanding a lock and finding the right way to open it without setting off a trap is not something I can imagine a spell doing as it is very complex.
I can understand a cleric praying to his god to open the door or a druid summoning a mouse to chew on the wires that support the trap but frankly I'm just sick of wizards with open lock! :end pet peeve:
But another matter regarding thieves and the issue astral mentioned is that sometimes you only want one thief for your party for traps. There should be some compelling reason to have more than one thief for your party(same with healers, etc.)
And yes of course a warrior should be able to open a door with brute strength. But maybe some doors require two warriors or two thieves or even six thieves!
Please don't fall into the trap of party creation going like this:
Okay I need one healer so I can heal my party after battle to avoid using too many ptions the best race for a healer is ice elf
Then I need one thief so I can unlock doors and open traps the best race for that is a wood elf
Then I need one warrior to tank and take all the damage so I'll pick an orc
Now I need a druid to buff all my party members so for that the best race is dark elf
Then I need a wizard to do all the damage and the best race is again a dark elf
Then to round it out I'll use another wizard since wizards are always the best class
So every game the optimal strategy would be to pick:
Ice elf healer
Wood elf thief
Orc Warrior
Dark Elf Druid
Dark Elf Wizard
Dark Elf Wizard
Party creation should go more like this:
I need two healers to effectively use the super-heal spell. I'll make one a dwarf to make use of the ancient dwarven spell that turns all ale into healing potions and I'll make the other an orc who can transcribe a glyph that makes all healing spells also do damage at the same time.
Maybe I'll even make a third healer and have him be an ice elf so he can freeze one of my party members and in this frozen state he can't be damaged and regenerates hit points
But then I won't have room for six thieves
One of which is an orc who knows how to make the ancient orc traps of arrows
And maybe I can make the second one an orc two because that other orc grew up in a different clan of orcs so he knows another art of arrow trap making and they can work together to make a super arrow trap
But then I also need a dark elf thief who can make darkness traps
And that's not even to mention the different ways that all the thieves and races work together to unlock doors
Arrrrggghhhh! This is so confusing.
That's how party selection should go.