Spirited Heart 2 development thread

Life simulation game in a fantasy world: http://www.winterwolves.com/spiritedheart.htm
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biscuit
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Re: Spirited Heart 2 development thread

Post by biscuit » Wed Oct 10, 2012 3:33 am

OK. I realize it's a ways away, and I hope I'm showing I'm excited because I see so much potential here, and not being too demanding. ^^;

But in the meantime, it's giving me incentive to play the original game through again!

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thesleepykitten
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Re: Spirited Heart 2 development thread

Post by thesleepykitten » Wed Oct 10, 2012 4:10 am

Don't worry about being too demanding. ^^v Any suggestions, things you'd like to see/hope for, etc, I'll take them into consideration and do my best. =) Anything I'm unable to cover writing-wise (whether due to coding, time restraints, etc) we'll see if it can be added in the expansion.

Of course Jack has the final say. :mrgreen:

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thezooqueen
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Re: Spirited Heart 2 development thread

Post by thezooqueen » Wed Oct 10, 2012 5:27 am

I wouldn't mind reusing the same love interests, although I'd be curious... If people play as the female, would they also like to play through it as a male as well...? Since I'd try my best to bring fresh events/scenarios so it's not exactly the same if people play through as both genders. ^^ (Unless another writer is picked for the yaoi routes.)
Ab-so-lute-ly!!!! <3

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jack1974
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Re: Spirited Heart 2 development thread

Post by jack1974 » Wed Oct 10, 2012 7:15 am

thesleepykitten wrote:Don't worry about being too demanding. ^^v Any suggestions, things you'd like to see/hope for, etc, I'll take them into consideration and do my best. =) Anything I'm unable to cover writing-wise (whether due to coding, time restraints, etc) we'll see if it can be added in the expansion.

Of course Jack has the final say. :mrgreen:
Things like the background reflected in different sentences is OK. For me is worse having more scenes since I need to "code" them, adding sprites with the right expression. In Spirited Heart is seen in 1st view, so at least it means you don't see your character, so have only the dateable boy to script which makes things easier. But for example for Heileen I spent the last month (only in the morning otherwise I go nuts) doing that. Probably will hire someone to do even that process in future :lol:

Doing a yaoi like described would be simple, but in practice it would be the same game, but with a boy protagonist, since even the various dialogues would be 90% similar. That's what we did for Loren with some dialogues (Elenor/Saren had many lines in common for the bisex characters), so it can be surely be done from writing point of view, but in this case the problem is having different ending CGs with the boys instead of the girls, and there are also the jobs images... and lot of other things. So again the problem is art :)

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thesleepykitten
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Re: Spirited Heart 2 development thread

Post by thesleepykitten » Wed Oct 10, 2012 8:06 am

jack1974 wrote: Things like the background reflected in different sentences is OK.
Right-o. :D I'll keep that in mind.

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Re: Spirited Heart 2 development thread

Post by Fearsome » Sun Oct 14, 2012 9:48 pm

YAY! We shall have background dialog differences! <3

Oh dear writer goddess, who art awesome, can you make some poor girl rich boy interactions for Farmer's daughter to the rich man- and artist's daughter to General's son free spirit to steady and sure solid presence, and visa versa? Pleeeeaaaase?

It's the entire reason I read Manwha - the Korean comics seem to all focus on class differences and it's my total guilty pleasure... <3 if not in the main game, I'd be pleased as punch to see it in an expansion!

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jack1974
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Re: Spirited Heart 2 development thread

Post by jack1974 » Sun Oct 14, 2012 10:02 pm

It's hard to make a storyline like that on a "dynamic" game like a life sim - because you start as "poor girl", but late in the game you might become wealthy, so as you can see, that kind of setting would work better with a game that was fixed roles :)

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thesleepykitten
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Re: Spirited Heart 2 development thread

Post by thesleepykitten » Thu Dec 06, 2012 3:59 am

I also have to keep in mind that there's already three different personalities in the game, so if there's background differences, the lines would also be varied depending on who says them or brings up their background... So there are limitations, but I'll do my best to keep these suggestions in mind, and with Jack's guidance.

SH2 is still on hiatus since we're working hard on Heileen 3 and the Yuri expansion (I wrote 2 of the yuri character routes, and a few extra scenes), but my goal is to return to the game by the New Year.

biscuit
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Re: Spirited Heart 2 development thread

Post by biscuit » Fri Dec 07, 2012 12:10 am

Excellent. I will probably play Heileen 3 just because it looks a little different, but THIS is the sim I'm really excited about. :)

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jack1974
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Re: Spirited Heart 2 development thread

Post by jack1974 » Fri Dec 07, 2012 9:06 am

No pressure eh??? :) It might be the next game I work on after Bionic Heart 2 is done in April/May, depending how things go with Planet Stronghold 2 & the other projects. But I want to make it good so won't announce any release date until I feel the game is ready.

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