I have played UBM for a few dayes, and it is a great game!
Simple, addictive and fun.
Even though I have a few suggestion that, in my humble oppinion, could fix a few flaws and make the game even better!
When managing:
• Negotiate the cuts on the purse: Opponents that refuse to fight you unless they get a bigger cut. Your negotiating skill could be used to figure how big a part of the purse you get (between 25%-75%?).
During bouts:
• New styles:
Clinch: When you have more strength that your opponent, but need to rest, you hold him to avoid being hit.
Outside/ring/jabbing: When you need to score point and don´t try to knock out the opponent.
Fouling: Adds ekstra damage to your punch, but you the referee might warn you, take a point from you or disqualify you if it is not the first time.
• Rename “misses” to “jabs” and “hits” to “power punches”, so that the decisions make more sense.
• Show the scoring for the final round too. For some reason the game goes right on to the decision.
• Show the three judges decisions at the end of the bout.
Suggestions for UBM
- jack1974
- Pack leader
- Posts: 15483
- Joined: Thu Jun 16, 2005 4:43 pm
Thanks for the feedback
The clinch isn't like the "Defensive" mode? using it, you try to avoid getting hit by opponent to regain strength.
The outside/ring/jabbing is a good suggestion, I could increase hit percentage, while dropping KO chances.
Fouling is quite interesting, I didn't thought about it! I'll add it in future updates for sure, as well as other suggestion like showing the last round score (my mistake) and the three judges score.
The clinch isn't like the "Defensive" mode? using it, you try to avoid getting hit by opponent to regain strength.
The outside/ring/jabbing is a good suggestion, I could increase hit percentage, while dropping KO chances.
Fouling is quite interesting, I didn't thought about it! I'll add it in future updates for sure, as well as other suggestion like showing the last round score (my mistake) and the three judges score.
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- Young scout
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