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Posted: Wed Mar 21, 2007 3:57 pm
I just downloaded the latest version and found that the game freezes if u get a tko.... any ideas????
Posted: Wed Mar 21, 2007 6:19 pm
Can you post more info (or send me an email) with your system specs (if you're using a Mac or Pc), and when exactly happens (are you playing in text mode or normal mode)?
Posted: Thu Mar 22, 2007 1:10 pm
using game in 16 bit textures on pc, athlon64bit 4000+ win xp pro, foxconn board with integrated nvidia graphics. This is what happens......Referee stops fight on a TKO the fighters are still wobbling like they do after the fight ends, as i move mouse around the screen all the info still comes up on screen but the game just stops and it doesnt go back to the managers page. This only happens when fighter awarded TKO
Posted: Thu Mar 22, 2007 1:56 pm
i have just tried the game in normal mode and the same thing happens. the only way to exit the game is via task manager
Posted: Thu Mar 22, 2007 9:21 pm
Hmm I'll check it, are you sure you downloaded the latest version? I remember that bug, but though it was fixed some versions ago
Check the readme in the installation folder, latest version is 1.3.5 - if is correct, I'll check it immediately!
Posted: Sun Mar 25, 2007 10:39 am
Looks like i've wasted your time, many apologies. I got 1.3.1 according to the readme file will update it now sorry jack
Posted: Sun Mar 25, 2007 12:40 pm
No problems, really.
It's just that was absolutely certain to have fixed it already
anyway I'll update the game soon, so just to be sure I'll check it again!
Posted: Wed Mar 28, 2007 6:13 pm
Retiring boxers seem to still have a bit of a problem... One of my champions had retired (or I let him go because of diminished skills) and he remains at the top two years later, still at the age of 37. I shall soon displace him heh heh, but he should be gone.
Posted: Wed Mar 28, 2007 6:52 pm
Ahhh you mean you don't manage him, but he still shows in the ranking? indeed, haven't thought about this possibility
Posted: Wed Mar 28, 2007 7:10 pm
Ya, and here's a new bug... they collided and stayed there the rest of the round: