TFTU: After Midnight 1.1

A series of games based on the Nameless God who relives the past moments of people that just died
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jack1974
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TFTU: After Midnight 1.1

Post by jack1974 »

Game page: https://winter-wolves.itch.io/tales-fro ... r-midnight

Game is officially out!

What's New in version 1.1

- fixed a bug which was showing the love interest in the "Home Sweet Home" ending when Apolimesho is interrogating Samael
- fixed a bug related to protagonist black hair during Tara's sex scenes

What's New in version 1.0

- official game release
- added a pop-up explaining how to change the explicit content in options screen

What's New in version 0.78

- fixed a lot of typos/grammar (thanks to user Franka)

What's New in version 0.77

- changed the hair color text to "brown" in character creation since it's more brown than black
- fixed Evelyn's face missing bandages in a scene
- fixed some missing expressions (Rowinda)
- updated the love scenes CGs to adapt to Steam censorship, hopefully didn't mess up anything

What's New in version 0.76

- fixed a bug that was making impossible to keep a custom name during character creation, always reverting back to default "Nessa"
- fixed some typos and wrong pronouns
- fixed a bug that was allowing the "Look at Evelyn" choice even if she wasn't present in the fireflies scene
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Franka
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Re: TFTU: After Midnight beta 0.75

Post by Franka »

First gigantic bug:

After naming your character, you define the character's name as "Nessa" in the script.

nam "A young guard named..."
call screen chargen

nam "[name]."

$ he="she";his="her";him="her";He="She";His="Her";name="Nessa";sir="ma'am";Sir="Ma'am";boy="girl";man="woman"; brother="sister"
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jack1974
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Re: TFTU: After Midnight beta 0.75

Post by jack1974 »

Hah lol I never actually tried with another name :oops:
Cool, will wait to do an update though in case you / others find more stuff :)
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Franka
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Re: TFTU: After Midnight beta 0.75

Post by Franka »

I think you forgot to write [sir] here:

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You forgot to add a scene03_report check to this choice, Evelyn shouldn't be present here in my current game:

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Some day I dream of a visual novel where scars, hair clips and swords don't teleport around and emblems don't magically mirror themselves. It's not going to be this one, but some day...

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jack1974
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Re: TFTU: After Midnight beta 0.75

Post by jack1974 »

Thanks for the bugs report, very useful as usual :) as for the symbols haha, the only solution would be to have all characters drawn facing the camera on front :oops:
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Franka
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Re: TFTU: After Midnight beta 0.76

Post by Franka »

A couple more bugs.

Evelyn's face should be messed up here:

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Something not found (upperleft corner):

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Franka
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Re: TFTU: After Midnight beta 0.76

Post by Franka »

Wait, why does the wall say "CROWKICKS" :lol:

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jack1974
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Re: TFTU: After Midnight beta 0.76

Post by jack1974 »

Thanks. Crowkick is actually the artist of those backgrounds, looks like there was a watermark or someting left lol! I didn't notice it at all :lol:
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Franka
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Re: TFTU: After Midnight beta 0.76

Post by Franka »

Now I can't look at Evelyn, even if she is there.

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jack1974
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Re: TFTU: After Midnight beta 0.76

Post by jack1974 »

Argh I did the opposite check (True/False) :lol: thanks, will fix on next update!
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