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Re: Cursed Lands version 0.8.8

Posted: Sun Feb 11, 2018 3:39 am
by Harbinger1975
Ok, here is the error message I get:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
Exception: Required parameter req has no value.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gameflow.rpyc", line 675, in script call
    �2*\DUHȰUxI�"��/l�B�tl
  File "full/plot/castle.rpyc", line 10, in script call
  File "game/script.rpyc", line 2592, in script
  File "F:\Cursed Lands\renpy\ast.py", line 794, in execute
    values = apply_arguments(self.parameters, renpy.store._args, renpy.store._kwargs)
  File "F:\Cursed Lands\renpy\ast.py", line 152, in apply_arguments
    return parameters.apply(args, kwargs, ignore_errors)
  File "F:\Cursed Lands\renpy\ast.py", line 120, in apply
    raise Exception("Required parameter %s has no value." % name)
Exception: Required parameter req has no value.

Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
 0.8.3
Sat Feb 10 22:39:02 2018

Re: Cursed Lands version 0.8.8

Posted: Sun Feb 11, 2018 3:40 am
by Harbinger1975
Sorry, jack if it isn't in a script you can use.

Re: Cursed Lands version 0.8.8

Posted: Sun Feb 11, 2018 7:25 am
by jack1974
Can you send me the save? It seems the problem is the protagonist's name :shock: maybe you used some special character or something?
edit: Ahh wait you're using a "very old" version, from the log it says is 0.8.3, the latest one as you can see from the thread title is 0.8.8 :) I think if you upgrade and reload an older save it should work fine :)

Re: Cursed Lands version 0.8.8

Posted: Sun Feb 11, 2018 2:54 pm
by myoksy
Hersilia - when not using the vial HP and SP of the active chars are recovered?

And the only difference between normal and hard is the length of the combats. i.e. imo hard is more boring : )

Re: Cursed Lands version 0.8.8

Posted: Sun Feb 11, 2018 3:09 pm
by jack1974
I added the recover between each round because I thought was too hard. But I can always remove it if it's still too easy. But I was about to update the game, since this morning I noticed that the Speed stat isn't updated properly for enemies as they level up, so the fights are automatically all easier (the enemy Speed value is much lower than it should be!).

Re: Cursed Lands version 0.8.8

Posted: Sun Feb 11, 2018 3:24 pm
by jack1974
After trying with the RIGHT speed values, I think I'm going to keep the party regen. Without that (and without using the "vial trick") that battle would be impossible even in Normal level IMHO! :wink:

Re: Cursed Lands version 0.8.8

Posted: Mon Feb 12, 2018 4:38 pm
by grey_duck
So I started a character in VN mode, got to the Citadel, saw that I could battle in the arena, chose that option, picked my number of opponents, and crashed the game. Probably want to make sure the arena battle option is turned off in VN mode (set battles completed to 3?)

Re: Cursed Lands version 0.8.8

Posted: Mon Feb 12, 2018 4:48 pm
by jack1974
Ah yes, I didn't try the VN mode at all. Better disable the Arena fights completely in that mode :) thanks

Re: Cursed Lands version 0.8.8

Posted: Mon Feb 12, 2018 5:05 pm
by grey_duck
Another interesting glitch: after creating my VN mode character, all of my other characters changed skin color to match. Made a new character in easy mode and everything went back to normal. Played the VN character again, and everybody's skin color changed. Not sure if it's something to do with the VN mode or the fact that the VN character has dark skin. Let me know if you need some save files.

Re: Cursed Lands version 0.8.8

Posted: Mon Feb 12, 2018 5:45 pm
by jack1974
You mean that if you changed skin color in a NEW game in VN Mode, and then loaded an existing save in easy mode, the skin color was changed there too? The variable I use to store that shouldn't be affected like that, weird :oops: