Cursed Lands alpha demo 0.6.3
Posted: Thu Aug 31, 2017 7:23 am
http://www.macgames.biz/games/CursedLan ... -steam.zip
don't get too excited: the game won't be out BEFORE NEXT YEAR (and not EARLY next year!)
What's New in 0.6.3
- removed the option to change race from the portrait screen since was confusing/buggy. Might add scar/tattoes/lipstick or other stuff later
- removed the auto-forward default text option
- fixed some typos
- fixed crash when unequipping the default items (related to the new feature of marking new acquired items with a small white (i) icon)
- lowered the delay on all player's social talents, if they're too powerful perhaps is better to make them cost more SP. Some like FosterDoubt that give player an item and set target SP to zero are really powerful, but they already cost 5 SP, and won't always work (plus there's the penalty) so I think reducing the delay makes sense. Those who were 20 are now 15, while those who were 30 are now 20.
- change party minimum size to 4 for first encounters to avoid the bug of adding a fourth only for the vampire battle (I think it happens becase they're not real party characters buy NPCs). This way you need to use all 4
What's New in 0.6.2
- fixed crash when enemies attempted to use an AOE skill
You can play up to when you recruit a "full team", so sadly you can't see Jasper. I think, not sure since the game is quite open, but if I remembe well you can't.
Registration/purchase obviously doesn't work I'm not going to sell a game that it's so behind!
The first camp talk are written by me, so don't be scared there are already several other scenes written by the game writer but I wanted to keep them for later.
I'm not sure honestly if with grinding you can reach high levels. I finished the demo playing normally and I was around level 5-6, but if you do the arena fights every day... not sure!
Any kind of feedback is welcome but I don't plan on updating the build often, since I want to keep going coding the remaining stuff, and there's A LOT left. Demo is probably 15% of the whole game content (in term of writing, in term of gameplay probably bigger since I don't know how big will be the castle infiltration missions yet).
And now I'm going to melt in this crap heat again
don't get too excited: the game won't be out BEFORE NEXT YEAR (and not EARLY next year!)
What's New in 0.6.3
- removed the option to change race from the portrait screen since was confusing/buggy. Might add scar/tattoes/lipstick or other stuff later
- removed the auto-forward default text option
- fixed some typos
- fixed crash when unequipping the default items (related to the new feature of marking new acquired items with a small white (i) icon)
- lowered the delay on all player's social talents, if they're too powerful perhaps is better to make them cost more SP. Some like FosterDoubt that give player an item and set target SP to zero are really powerful, but they already cost 5 SP, and won't always work (plus there's the penalty) so I think reducing the delay makes sense. Those who were 20 are now 15, while those who were 30 are now 20.
- change party minimum size to 4 for first encounters to avoid the bug of adding a fourth only for the vampire battle (I think it happens becase they're not real party characters buy NPCs). This way you need to use all 4
What's New in 0.6.2
- fixed crash when enemies attempted to use an AOE skill
You can play up to when you recruit a "full team", so sadly you can't see Jasper. I think, not sure since the game is quite open, but if I remembe well you can't.
Registration/purchase obviously doesn't work I'm not going to sell a game that it's so behind!
The first camp talk are written by me, so don't be scared there are already several other scenes written by the game writer but I wanted to keep them for later.
I'm not sure honestly if with grinding you can reach high levels. I finished the demo playing normally and I was around level 5-6, but if you do the arena fights every day... not sure!
Any kind of feedback is welcome but I don't plan on updating the build often, since I want to keep going coding the remaining stuff, and there's A LOT left. Demo is probably 15% of the whole game content (in term of writing, in term of gameplay probably bigger since I don't know how big will be the castle infiltration missions yet).
And now I'm going to melt in this crap heat again