Spoiler:
Cursed Lands version 1.0.13 (full content)
- grey_duck
- Young scout
- Posts: 86
- Joined: Sat Dec 02, 2017 3:59 pm
Re: Cursed Lands version 1.0.2 (full content)
I intend to hunt down and squash every bug I can! With that in mind: when reviewing finished quests, if you scroll down with the mouse wheel to look at quests below the bottom of the page, when you click on them, instead of getting the little leather tab pointing at the quest, the quest name disappears.
Anyway... I'm going to keep testing skills and looking for weirdness.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 1.0.2 (full content)
Thanks. I might not fix all the bugs especially if are minor like the one above and require some time but the skills for sure.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 1.0.2 (full content)
in the end the fix was simple so I did it
- grey_duck
- Young scout
- Posts: 86
- Joined: Sat Dec 02, 2017 3:59 pm
Re: Cursed Lands version 1.0.2 (full content)
Hooray for simple fixes!
I just had my students turn in code for a collaborative text adventure we wrote in Python, and now the debugging starts. Most of the fixes will be simple, but they're new at this, so there will be a lot of them.
Thankfully, I find debugging somewhat cathartic.
I just had my students turn in code for a collaborative text adventure we wrote in Python, and now the debugging starts. Most of the fixes will be simple, but they're new at this, so there will be a lot of them.
Thankfully, I find debugging somewhat cathartic.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 1.0.2 (full content)
I remember I used to hate it, I mean when users reported bugs (especially if were nasty bugs, or if I was about to relase the game officially). Now I've accepted the fact that even big AAA titles when are launched are still full of bugs and doing day 1 patches it's now the norm. The important is to keep fixing them in a reasonable amount of time
(speaking for commercial products of course)
(speaking for commercial products of course)
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 1.0.3 (full content)
Made version 1.0.3 update fixing those skills bugs. I am still waiting for the theme song, though I can't really blame the musician/singer... I told them "around next Summer" and looks like this time I was wrong in excess!
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- Young scout
- Posts: 13
- Joined: Mon Mar 12, 2018 1:46 am
Re: Cursed Lands version 1.0.3 (full content)
Holy crud, the amount of battles to reach N'Mar on ship was so incredibly tough on Hard mode.
There was only one thing I disliked, though.
But it makes sense from a story standpoint, I guess. Anyway, loving the game so far!
There was only one thing I disliked, though.
Spoiler:
Last edited by lumacakes on Sat Mar 24, 2018 4:25 pm, edited 1 time in total.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 1.0.3 (full content)
Cool, glad to hear it
- SimonStardust
- Woods ranger
- Posts: 113
- Joined: Sat Sep 22, 2012 5:41 pm
- Location: Germany
Re: Cursed Lands version 1.0.3 (full content)
Found two story/coding related bugs.
Also maybe I will go typo hunting if I feel like it. ^^
Spoiler:
Also maybe I will go typo hunting if I feel like it. ^^
Beware! Peerons ahead! xD
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 1.0.3 (full content)
About the first bug: I think it happens only if you use the vial at least once. Then the second time, even if you don't use it, still happens. But if you never use it, it shouldn't always happen?
Regarding the second, does that happen also in VN Mode? would be easier to reproduce here
I am not sure if those bugs are due to a variable bug I discovered in Ren'Py. The latest version has it, but the older one (the one I used to code this game) should work...
Regarding the second, does that happen also in VN Mode? would be easier to reproduce here
I am not sure if those bugs are due to a variable bug I discovered in Ren'Py. The latest version has it, but the older one (the one I used to code this game) should work...