PSCD 1.1.3 - quick fix
- jack1974
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Re: PSCD 1.1.3 - quick fix
Yes it's definitely "Or a man"
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- Elder Druid
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Re: PSCD 1.1.3 - quick fix
Ending.rpy 1104 is written starting "Captain Diana Nelson's actions..." but then goes on to use the plural "them" and "they" in the rest of the text. Should be singular "her". Unless you're including her brother, but he wasn't mentioned at the beginning of the sentence.
1107 and 1192 confuse me because
1236 needs a comma after Nelson.
1476 I think you can move the comma from after "abilities" to after "research".
1107 and 1192 confuse me because
Spoiler:
1476 I think you can move the comma from after "abilities" to after "research".
- jack1974
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Re: PSCD 1.1.3 - quick fix
Hmm I am not sure where "them" and "they" is used ? I think is used only in the romance epilogues, and in that case is correct. Like Mizuki's:
About the Descorians, it's a sort of spoiler
Spoiler:
Spoiler:
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- Elder Druid
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Re: PSCD 1.1.3 - quick fix
I was trying to be lazy and not type out all of the text in 1104. But here goes:
The "them" indicates multiple people...the colony perhaps? It's not mentioned directly though. I know there are a ton of conditionals in this section, my preceding line was 1079.
For an actual "bug", you can use Assault on the Stationary Apex Rahn totems in the final fight. It makes them wiggle as if they can attack, but they still can't actually move. So I think the bug is the attack animation Assault gives them. Should just treat it like buffing a wall.
Spoiler:
Spoiler:
- jack1974
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Re: PSCD 1.1.3 - quick fix
Ah lol, no I had that exact sentence open but I somehow missed it
Yes it's not metioned directly. I think perhaps not the whole colony, but Nelson's team. Maybe I could change it to:
that would work?
As for the Descoria:
Yes it's not metioned directly. I think perhaps not the whole colony, but Nelson's team. Maybe I could change it to:
Spoiler:
As for the Descoria:
Spoiler:
Ah OK. It's only an animation bug though, right? thanksTroyen wrote:For an actual "bug", you can use Assault on the Stationary Apex Rahn totems in the final fight. It makes them wiggle as if they can attack, but they still can't actually move. So I think the bug is the attack animation Assault gives them. Should just treat it like buffing a wall.
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- Elder Druid
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Re: PSCD 1.1.3 - quick fix
Yeah, that would work. Note the minor correction.jack1974 wrote:Ah lol, no I had that exact sentence open but I somehow missed it
Yes it's not metioned directly. I think perhaps not the whole colony, but Nelson's team. Maybe I could change it to:that would work?Spoiler:
And yes, it's an animation bug. Assuming you're okay with letting us have 2/8 stationary non-wall Apex Rahn totems.
Also, I noticed the achievements would pop up at the start of a scene when in your other games they tend to show up at the end of a scene. I prefer the 'at the end' part because the achievement popup would tend to spoil what was about to happen. Was that an intentional change?
- jack1974
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Re: PSCD 1.1.3 - quick fix
Yes I put them at the beginning since was easier to code (did the same also for QoT).
In future games will try to put them later to avoid spoiling the surprise indeed
In future games will try to put them later to avoid spoiling the surprise indeed