Re: general feedback thread
Posted: Tue Aug 02, 2016 6:55 pm
Yes but it's better than PSCD!?!?!
That is the main reason. I mean, surely I heard a crowd outside cheering when I announced UL would be a RPG but while my initial motivation was the cold reception of the card game (later I just found out that... indie world collapsed this year and PSCD sales definitely weren't as bad as I thought! but this is another topic) later I found out another reason.Troyen wrote:I think the card game was good enough that it's a shame Undead Lily won't be one.
That said, the difficulty was a little uneven.
For now all that is known is that they were introduced as some sort of virus. But the origins are still unknown. Maybe in PS2 we'll explore this topic moreTroyen wrote:I don't think it was actually explained where the Descorians came from though? Were they advanced Robobrains?
Yup, that's it. My fault, Miakoda just followed my instructions. It also did not help that the main coder quit and I had to change from Tower Defense to card game (even if I think it was better overall!).Troyen wrote:I think this is largely a result of trying to make sure all of the 16 characters got equal-ish screen time, but I think that was a mistake.
Yes I reused many from PS1 (was no point in having another almost-identical BG done!) and also commissioned some new ones. The music will be the same musician of PS2Troyen wrote:The backgrounds were also fairly neat as well (not sure but did you reuse a few from PS1? Like the bar?), with special props to the Maradan mushrooms and the crystal people's city. Also a thumbs up on the in-game music.
<coughs>Troyen wrote:All in all, I think the game was a good addition to the PS line. I hope some of the setup and alien background lore will play a part in PS2 when that comes out next year. I think all the interactions helped give the aliens more substance than they did as random mobs in PS1.
I haven't set anything in stone, but it would be similar to the elves in fantasy, so they could live some centuries. Also, Queen Shiler is definitely more powerful than a normal Maradan, so...Troyen wrote: P.S. How long do Maradans live anyway? I thought Queen Schiller was in PS1?
Sounds like a blog post.jack1974 wrote:A few comments:That is the main reason. I mean, surely I heard a crowd outside cheering when I announced UL would be a RPG but while my initial motivation was the cold reception of the card game (later I just found out that... indie world collapsed this year and PSCD sales definitely weren't as bad as I thought! but this is another topic) later I found out another reason.Troyen wrote:I think the card game was good enough that it's a shame Undead Lily won't be one.
That said, the difficulty was a little uneven.
I suppose this is a fair point. There were some battles where I just could not draw the right cards, even after reshuffling three times. And the variation in decks makes a huge difference.Card games are based on luck.
That's it. You can say what you want, but unless you make all cards identical (not possible obviously) the random/luck factor plays a BIG role. It's similar to the hit/miss percentage in some RPGs (which I hate! ).
So, I considered also that, and I'm sure that people would be pissed if they lost a battle because of luck. Also, it's VERY hard to scale the difficulty - the spike you mention in your post is not intentional. It all depends: maybe in the past 3 matches with difficulty 6, you had good luck so they seemed easy. Then now you have a battle difficulty 7. But you ALSO have bad luck: so combo more difficulty+back luck=difficulty spike.
I think I already mentioned this in a blog. Anyway I don't want to seem like a whiner! There are already enough other indies complaining right nowTroyen wrote:Sounds like a blog post.
Right, I also forgot this. It's somewhat more similar to what happens in RPG, for example even in Queen Of Thieves if you pick certain skill combos, the game it's easier. But it's also never "impossible" or frustrating because of luck.Troyen wrote:And the variation in decks makes a huge difference.
I think with UL I'll stick to RPG, since I also think will be faster for me. I can always drawn another map Jokes apart the map was done with the card game in mind, but if I do a war/card game, I'll have a map divided into many smaller subsectors, so I would need to redo it anyway.Troyen wrote:Well, if you're going with the card game simulation route, I look forward to conquering empires with my card armies in UL. (You know with that map setup it's just beginning to be a war simulation!)
I don't think it'd be whining. I'm genuinely interested in how the indie industry is doing, but being well...independent developers, I don't really know of a centralized place to follow market trends or stuff like that. Or how to contextualize the jungle mess on steam to the few developers I actually care about. It's helpful to hear from people actually in the industry who have that knowledge than to try and discern it from random forum posts scattered across the net, most of which likely contain unreliable info and hyperbole anyway.jack1974 wrote:I think I already mentioned this in a blog. Anyway I don't want to seem like a whiner! There are already enough other indies complaining right nowTroyen wrote:Sounds like a blog post.