So since I got so many complaints about "too many battles" of this game, I gave a try at making a "VN Mode" for it. It's experimental, it SHOULD work but no guarantees
http://www.macgames.biz/games/SOTW-1.0.9.5-all.zip
What's New in 1.0.9.5
- fixed the infinite loop if you choose to kill the queen bee in the DLC VN Mode
What's New in 1.0.9.4
- fixed the bug during the "sinking ship" minigame in Shacklesplit tier 3 quest
What's New in 1.0.9.3
- fixed a stupid bug I added while fixing the previous Chalassa's fight bug
What's New in 1.0.9.2
- fixes crash in scene13 during Chalassa's fight (you need to load a save BEFORE the scene starts for it to work)
What's New in 1.0.9.1
- custom coded the battle cutscenes if you're playing in VN Mode. You'll need to start a new game for them to work though!
What's New in 1.0.9
- added "VN Mode". All battles and level up screens will be automatically skipped! yay!
SOTW 1.0.9.5 with VN Mode (experimental)
- jack1974
- Pack leader
- Posts: 15482
- Joined: Thu Jun 16, 2005 4:43 pm
-
- Young scout
- Posts: 46
- Joined: Fri Sep 13, 2013 7:10 pm
- jack1974
- Pack leader
- Posts: 15482
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 1.0.9 with VN Mode (experimental)
Haha let me know if there are problems. I think some quests with cutscenes in battles might break though (not sure).
-
- Young scout
- Posts: 46
- Joined: Fri Sep 13, 2013 7:10 pm
Re: SOTW 1.0.9 with VN Mode (experimental)
OK, found the first bug. In Chapter 6, during the arena fight against Krimm and the Horde, the game goes back to the title screen after Riley comes back to the arena.
- jack1974
- Pack leader
- Posts: 15482
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 1.0.9 with VN Mode (experimental)
Yeah I'll probably need to custom code jumps for battles with cutscenes like that. That was the main reason why didn't try this thing before
- jack1974
- Pack leader
- Posts: 15482
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 1.0.9.1 with VN Mode (experimental)
OK if you want to try again, I checked all the battles with cutscenes. I tested Krimm's one and works. Unfortunately for the changes to work you need to start a new game, though playing in VN Mode makes things much quicker
-
- Young scout
- Posts: 46
- Joined: Fri Sep 13, 2013 7:10 pm
Re: SOTW 1.0.9.1 with VN Mode (experimental)
OK, second bug in Chapter 16, the arena fight against the fake Chalassa. I got the following error message:
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
File "game/script.rpy", line 2300, in script
File "game/script.rpy", line 2300, in <module>
NameError: name 'CB_turns' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
File "game/script.rpy", line 2300, in script
File "C:\Users\owner\Documents\SOTW-1.0.9.1-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\owner\Documents\SOTW-1.0.9.1-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2300, in <module>
NameError: name 'CB_turns' is not defined
Windows-8-6.2.9200
Ren'Py 6.99.8.959
Seasons Of The Wolf 1.0.9.1
- jack1974
- Pack leader
- Posts: 15482
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 1.0.9.1 with VN Mode (experimental)
OK that should be easy enough to fix, thanks.
-
- Young scout
- Posts: 46
- Joined: Fri Sep 13, 2013 7:10 pm
Re: SOTW 1.0.9.1 with VN Mode (experimental)
Hopefully, easy enough to not require I start a new game again? o____O
- jack1974
- Pack leader
- Posts: 15482
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 1.0.9.1 with VN Mode (experimental)
No that was required only in previous update
Can you send me a save before the bug? So I can test it faster.
Can you send me a save before the bug? So I can test it faster.