^^Act2: Arena slave fights. Those healers.... Also Gamesh mercs now love to fling those healing potions around. If one doesn't have enough killpower, those fights can drag. Galanna BattleMages. Unless they go straight for the IceSpikes and the ShadowHunters for Shadow of Deaths. Now, without a survival build & fragile, but high speed and attack crew, those Galanna merc fights were deadly for me on many occasions in NM. (maybe I should call that a gambling build? or maybe I just suck fighting

)
So, having said that.. after a couple of trials of the early game, I chose in general not to go for the survival build and saved most AoE-building until Rowinda & Jariel came along. High speed and ability to cause High single enemy damage seems to lead to very different battle experience throughout the game and in this fight in particular. I don't know what the average HP values for crews are when people play, either, and probably having really high HP and relatively low attack power will make this Deceit fight feel extra long and devoid of danger of dying. On NM, his Chain of Lightning (if he isn't confused) can easily cause 120-200 (can go over that, depending on Madness) dmg to each member. My crew's HPs were at level 20-22 from 260 to 350. So on NM, that strike isn't quite harmless. I do agree that for whatever reason he often doesn't use that when it would be most beneficial to him (he can make your whole crew stagger with that),

To add to the feel of danger...here's a devil.suggestion: One way would be to scale his attack power so that it would increase according to people's HP, but that would probably lead to a lot of complaints that leveling up against him would work even less. We saw already how "well" the enemy level and HP scaling went early on... (I'm not
really suggesting this!

)