A few weeks later..... I don't think that act 3 neccessarily needs fixed items, because of the shops of Shacklesplit do generate a lot of variety and at least so far I've been supplied for. If I have any issues with the stuff on sale, it's that
a) if I play with 3 mages, there aren't really good staves on offer for them. A good staff might come from the Lich Lord as a drop. Sometimes there's been
one random decent staff on sale. In one play I left Shacklesplit with one mage still wielding the level 11 Dunespire from Dingirra.
This problem is further demonstrated by the fact that the Elven Legacy staff is currently no competition to the Spirit of Ninim. (check below)
b) Most armour for thieves have worse thresholds than lower level stuff. Problematic for those who use the thieves in the frontrow. (not talking only about Hunter, also Chas and Jariel find themselves often in the front row, especially when there's no Ranger)
Check these stats. Spirit of Ninim >>>>>> Elven Legacy. And if you didn't already know it... Spirit of Ninim**) has 2HPR and 2SPR.
The only way the player can see that right now is to check the stats in a fight (or read the .ods in the first post, lol, not a viable option when the game's released
). So even the 4SPR isn't a reason to take that staff. Especially since you can have the Spirit on your Druid, plus Mana Channel #4, PLUS *if you are really lucky* you might find an awesome staff like this elsewhere:
**)In contrast to the description, you can currently sell Spirit of Ninim.
In any case: Do any fixed items really need to be added in Act 3? Mana Channel No 5s with a bit of stats boosts would be easy to add, but do we really even need that? The reward/legendary items have SP regen. Shall we make things easier in regards to completing the testing and not add fixed items to Act 3? Just fix the reward staff/spirit -no-competition issue (and add some lore)?