The quality levels are used as seed for the RNG - but as the variance of the random generated items is much higher than the RNG seed impact between two quality layers the effect of the quality is negligible.yayswords wrote:To talk about item levels and quality anyway. I'm looking at things from a WoW perspective where item level gives a corresponding item budget (stat points to distribute) and rarity level multiplies this budget (among other things). I'm not sure how else to view it here, sure rare items are able to have regen, and legendaries are handmade and can have some unconventional stats, but why the normal/fine/masterwork levels then? What do they represent if not an item budget increase?
About the hat: Just change the sheet if you think I'm wrong ^^
fabulaparva wrote:(and while the site may have coooookies, the file itself includes NO half-porn doodles) =P
cookies without doodles? nah, I don't bite