I guess I can sort of see someone doing this on a second or third play-through (especially since it really slows down actually playing the game). On your very first run though, way back on the original Act 1 beta, were you constantly trying to reload fights to receive max rewards? Or did you just take the fights you found as granted? Someone new might not know that what they encountered is far from the possible combination that provides maximum reward because they're just starting out and aren't aware of what is "normal" vs "optimal" yet because they haven't seen all the mechanics.yayswords wrote:I might be. The only person out of how many players though? It might not really be saying much.Troyen wrote:I think you're the only person that actually does this?
If someone wants to spend all their time on a repeat play-through trying to push all the limits and achieve the best possible stats, I'm not sure that's a problem - or at least not a major one. If a significant number of people feel they have to go through all this roll-back lottery trouble just to enjoy the game on their first play-through, then I would argue that's a problem. At some point you cross the line where you're spending all your time tweaking the game to cut down on tiny micro-optimizations that the rest of the game doesn't get finished this year.
(For the record, I do think it would be nice to have a few expensive pre-set items in the shops so there's at least a persistent itemization goal to work towards. But tuning around the assumption people will rollback encounters to get maximum experience seems a bit much.)