As for the critical damage: I am considering simply doing the speed bonus, since probably would be better. I thought was too much, but I checked and the speed can reduce the wait time to max half of it, and anyway I can make sure the enemies aren't too slow. I mean is something I can control better even with the various difficulties.
I like the fast recovery thing, though I wonder if wouldn't be something that everyone picks then? or not?renke_ wrote:what about "Fast Recovery", heals HP & SP by 20% after a battle? Or "Armourer", increases weapon damage by 2?