Traits require skill points. They should be worth them.renke_ wrote:The traits are imho small gimmicks and shouldn't be game-changing
And they are. The +magic trait is +10-20% for my mages, and it would be more for someone less obsessed with roulette. It could be way less for me if I could have a rare heavy +magic item in every slot; I have the gold for that, but not the opportunities. Either way, this is not a "small gimmick"
I just think traits should be worth the point at any level. And think of it from a "free trait point" perspective; imagine you could get one trait for free, because it's hard to compete with the diversity of getting your bread and butter skills, which is why I don't say free skill point. At low levels 10% SP restored is not that exciting. But then again, at low levels battles are rather fast, so if we think in terms of "% of your SP spent per battle", then it's pretty alright. Then it's a balanced enough trait.
I cannot emphasize enough that it's a convenience trait though. You all know me and that I categorically refuse to spend gold on potions or at taverns, and I play nightmare all the time, and yet people playing easier difficulties want to be able to use potions between battles etc. This isn't because I'm a genius (though I am), I'm sure 95% the players could do what I do if they had to, but they just don't find the "pixel power" nearly important enough to play roulette for SPR gear or delay victories 20 turns to regen. This trait makes a more casual playstyle viable. Anyone looking to make the strongest party possible should put this trait at the bottom of their wishlist