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Re: The random store selection

Posted: Tue May 20, 2014 6:04 pm
by jack1974
The main issue was a combo of not enough items in the shops and the fact that I wasn't allowing items higher than level 3, I have changed both things and everything seems fine now :wink:
Image
3 fine item in a row! this was a lucky roll, but now every category has at least 1 Fine item most of the times. The item in screenshot is level 3 but there are others level 4 and now will match more closer the party level :)

Re: The random store selection

Posted: Tue May 20, 2014 6:23 pm
by renke_
jack1974 wrote:3 fine item in a row! this was a lucky roll, but now every category has at least 1 Fine item most of the times.
according to your program Shagala has a Fine shop and items of fine quality should be created in about half of the time ;)

Re: The random store selection

Posted: Tue May 20, 2014 6:54 pm
by jack1974
Yes right (I always forget some detail).

Re: The random store selection

Posted: Wed May 21, 2014 12:52 am
by yayswords
Did you only change the healer shop?

Re: The random store selection

Posted: Wed May 21, 2014 5:58 am
by jack1974
No the healer actually was like that even before.
I am adding more items to the vendors, but the random formula is the same, but since there are more items there are more chances to get a Fine item.
I'm uploading a new version now since there are also some bugfixes. The biggest change is that jewelry CAN have more resistances. But for act 1 things won't change much anyway. Is just the intro, as I said many times :)

Re: The random store selection

Posted: Wed May 21, 2014 7:51 am
by yayswords
I'm a kid in a candy store when I visit Shagala now, but the forge is worse. So many items I'm too low level to use. I thought the stores sensed the party's level and adjusted the inventory accordingly. I never saw level 5 items available to a level 3 party before.

Laroneas is worse because item levels, better because way more items. Much easier to get plate items before chapter 3 now.

I guess if they are staying at levels 4-5 throughout the chapter it's gonna be only better in the end.

Re: The random store selection

Posted: Wed May 21, 2014 7:56 am
by renke_
Yesterday I played with the store restocker class in 0.8.7f and saw this, too - I believe only the Ratmen store is initialized correctly (item level == party level), the other shops are instantiated with a party level between 0 and 2 [0 is automagically upgraded to 1 for the item generator].

Re: The random store selection

Posted: Wed May 21, 2014 8:04 am
by yayswords
Level 4 doesn't take that long to reach though. This ain't what I've been advocating for 7 pages now but I guess more casino tables is sort of a solution too. Also, hat with +9 magic. I'm in love.

I'm finding better items than before and I'm finding them easier. I just wanted to find decent upgrades more often. I ain't complaining about my shopping experience but it's gonna make for more powerful parties than before. Balancing issues and all that...

Re: The random store selection

Posted: Wed May 21, 2014 8:13 am
by renke_
my idea was along the lines: Generate one extra item, of the highest quality the shop permits (Shagala: "quality", the rest: "fine") for every category (weapon, armour, jewelery). my patched/hacked generator worked nicely, with every restocking I had three highish quality items more - though at this point I realized the issue about the incorrectly leveled items: The shop refiller gave me the extra items, but only low level one's; with the exception of the ratmen shop.

Re: The random store selection

Posted: Wed May 21, 2014 8:38 am
by jack1974
The latest build has items same level and even ONE LEVEL HIGHER than your party :wink: so I think should be good now.