The skills you love and the skills you don't

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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jack1974
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Re: The skills you love and the skills you hate

Post by jack1974 » Fri May 16, 2014 9:53 pm

I've tested your saves in some early battles of Act 2 and was unable to beat some fights in Nightmare mode. Once is out I'm curious to see how will be hard for you (but as a player I suck at playing my own RPGs so maybe won't be difficult for you!).

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yayswords
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Re: The skills you love and the skills you hate

Post by yayswords » Sat May 17, 2014 4:58 am

I'd be more worried if you were having an easy time actually :P

Any ETA on the next act?
If at first try it doesn't explode, it ain't Jack who wrote the code.

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jack1974
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Re: The skills you love and the skills you hate

Post by jack1974 » Sat May 17, 2014 5:59 am

I am missing a whole tileset (the town of Dingirra) but I'm going forward with the plot battles in the meanwhile. But is longer than the first one, so I don't think will be done before mid-June sadly :oops:

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jack1974
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Re: The skills you love and the skills you hate

Post by jack1974 » Mon May 19, 2014 4:58 pm

So what about this skill of Krimm? :wink:
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just tried in combat and is awesome :lol: get hit, gain SP. hit enemies, gain SP. I put 5% of total SP but might lower it even more since I fear might become too poweful :mrgreen:

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yayswords
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Re: The skills you love and the skills you hate

Post by yayswords » Mon May 19, 2014 5:08 pm

Easier to balance it if it restores a static amount. Nice skill to have though.
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jack1974
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Re: The skills you love and the skills you hate

Post by jack1974 » Mon May 19, 2014 5:16 pm

In practice regains 25% of total SP, but works only if you hit (but you hit once a turn) or are hit (and this depends on the enemies). For now I'll keep as it is and see :)

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yayswords
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Re: The skills you love and the skills you hate

Post by yayswords » Tue May 20, 2014 1:14 am

With Protect + a large scale battle she might get hit quite a lot. Maybe I'll be like YAY, Krimm has mad manaz! And fuck, she's staggered too.

By the way, just throwing it out there. Actually whatever ability Krimm has that looks like a kick made me think of it but anyway. I've never seen a silence effect in Loren/SotW. If it's hard to code a debuff that allows everything but spellcasting, you could just make it a reverse Invigorating Prayer and have it increase the target's mana costs by a gazillion % so they can't afford any spell anyway. Oh and there should be one that increases them by a smaller amount so they could still cast them but would run OOM faster.

This post is an elaborate plot to make you post what the kick-like ability does.

I assume we will be able to assign every stat and skill point of the new NPC's like we did with Vaelis. Right?
If at first try it doesn't explode, it ain't Jack who wrote the code.

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jack1974
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Re: The skills you love and the skills you hate

Post by jack1974 » Tue May 20, 2014 6:12 am

yayswords wrote: I assume we will be able to assign every stat and skill point of the new NPC's like we did with Vaelis. Right?
Yes exactly!
As for the "silence", there are skills that subtract enemies SP - coding a silence effect would be too much at this point since messes with the AI and I don't want to touch that. But stealing enemy SP (so they cannot use power-skills) yes is already implemented :)

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yayswords
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Re: The skills you love and the skills you hate

Post by yayswords » Tue May 20, 2014 6:18 am

I'm just throwing out the idea so you might use it for Loren 2 and not just release a beta with boring skills and then tell me you don't have the time to change them anymore :P

I don't see how it would mess with the AI though. The AI could react to it like it would to not having any SP.
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jack1974
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Re: The skills you love and the skills you hate

Post by jack1974 » Tue May 20, 2014 9:29 am

Image
FEAR RALKOR'S BLOOD!!!!! :twisted:
I just tried in the game and haha it's awesome. Might need to tweak it a bit :mrgreen: maybe 50% of damage done is too much!

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