Your thoughts about the map system

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
User avatar
jack1974
Pack leader
Posts: 14647
Joined: Thu Jun 16, 2005 4:43 pm

Your thoughts about the map system

Post by jack1974 » Sat May 03, 2014 10:13 am

I'd like to know, apart for performance problems, if the addition of the map was something you liked or not? did it make any difference in the gameplay, freedom of movement? or a map like Loren's was fine too? Since I invested some time and resource on this I want some feedback for future games, if I should keep this or is not so essential :mrgreen:

User avatar
yayswords
Elder Druid
Posts: 1436
Joined: Sat Jan 25, 2014 5:34 am

Re: Your thoughts about the map system

Post by yayswords » Sat May 03, 2014 10:28 am

Yes I like it, it feels a bit more like actually being there rather than pointing at a large world map to where you want the party to go.
If at first try it doesn't explode, it ain't Jack who wrote the code.

Legendzerox
Young scout
Posts: 56
Joined: Thu Feb 13, 2014 4:55 am

Re: Your thoughts about the map system

Post by Legendzerox » Sat May 03, 2014 12:29 pm

I love, LOVE the map. ALMOST AS MUCH AS I LOVE ALTHEA.

User avatar
jack1974
Pack leader
Posts: 14647
Joined: Thu Jun 16, 2005 4:43 pm

Re: Your thoughts about the map system

Post by jack1974 » Sat May 03, 2014 12:32 pm

Rofl, I hope you love althea much then! :wink:

User avatar
Franka
Elder Druid
Posts: 1277
Joined: Fri Nov 30, 2012 3:07 pm

Re: Your thoughts about the map system

Post by Franka » Sat May 03, 2014 9:46 pm

I like the map. It gives this game its own identity. I'm not sure I want to see the exact same thing in other games, but I hope it's used throughout this one.

User avatar
Pace675
Druid
Posts: 337
Joined: Thu Aug 23, 2012 9:13 pm

Re: Your thoughts about the map system

Post by Pace675 » Sat May 03, 2014 11:31 pm

It fits in well with the game and I like its approach.

User avatar
Jaeger
Druid
Posts: 354
Joined: Fri Jun 14, 2013 12:30 am

Re: Your thoughts about the map system

Post by Jaeger » Fri May 09, 2014 5:37 am

I like the map much better. It gives an illusion of your characters exploring the location as opposed to just relying too heavily on menus.
Last edited by Jaeger on Sat May 10, 2014 6:38 am, edited 1 time in total.

User avatar
fabulaparva
Elder Druid
Posts: 761
Joined: Sun May 04, 2014 9:58 pm

Re: Your thoughts about the map system

Post by fabulaparva » Fri May 09, 2014 3:09 pm

I like the map very much. :) Visually it's very pretty, and along the lines of what Jaeger said above, it really helps with the immersion into the twins' story.

What slows the player down with it, though, is the fact that all non-fight locations are showing up green, even if you have no business going in there. This led to some frustrating clicking back and forth when I played the game a few times in the beginning. What if the arrows to non-combat places, stores and such, would either
-show up in yellow if one can't go in there at the moment or
-the mouseover would note if the place isn't open for the player just then.
Exploring is fun and trying to click everything possible has its charm :lol: but only to a point. When having to click to get through a lot of menus, inventories, etc, any pointless clicking after that can start to feel frustrating.

User avatar
yayswords
Elder Druid
Posts: 1436
Joined: Sat Jan 25, 2014 5:34 am

Re: Your thoughts about the map system

Post by yayswords » Fri May 09, 2014 3:15 pm

fabulaparva wrote:What slows the player down with it, though, is the fact that all non-fight locations are showing up green, even if you have no business going in there.
'tis a fair point. In particular there seems to be no point during the entire first season where you can do anything with Vaelis' house.
If at first try it doesn't explode, it ain't Jack who wrote the code.

User avatar
jack1974
Pack leader
Posts: 14647
Joined: Thu Jun 16, 2005 4:43 pm

Re: Your thoughts about the map system

Post by jack1974 » Fri May 09, 2014 3:22 pm

Yes probably I could just not display them at all if you can't go there (Vaelis house is a good example). For now I'll leave as it is, when I start coding the second act will remember it though :)

Post Reply