Re: Spiderweb on "games have too many words"
Posted: Sat Jun 17, 2017 9:09 pm
Yes in Cursed Lands now I include the condition/effect explanation directly in the skill as I did in QoT, like:
"Hits single target for 150% base damage and inflicts Shattered condition for up to 3 turns. Shattered does medium damage over time and reduces target's Critical Hit by 20%."
Biggest problem in that game will be to explain how the social talents works, but I made some tutorials. Now that I remember I could probably post an alpha version in forums next week
"Hits single target for 150% base damage and inflicts Shattered condition for up to 3 turns. Shattered does medium damage over time and reduces target's Critical Hit by 20%."
Biggest problem in that game will be to explain how the social talents works, but I made some tutorials. Now that I remember I could probably post an alpha version in forums next week