new Fallout 4 perks system

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jack1974
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new Fallout 4 perks system

Post by jack1974 » Fri Sep 25, 2015 11:41 am

http://bethesda.net/?#en/events/game/fa ... 5/09/24/31
It's quite interesting. No level/restrictions. If you have enough of the base attribute, you can unlock the perks/upgrade it.
I must say that initially I was a bit confused but after seeing this video:

it seems pretty straightforward!

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Jaeger
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Re: new Fallout 4 perks system

Post by Jaeger » Sat Sep 26, 2015 9:47 am

It's pretty streamlined to compared to the previous games. Besides level restrictions, the older games had skill-based prerequisites as well. This new system may make it easier to plan your build and invest in the skills you want early on.

That being said, Bethseda games are notorious for being really buggy. Thus I'll wait for a while before I get my copy.
Last edited by Jaeger on Sat Sep 26, 2015 4:45 pm, edited 2 times in total.

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jack1974
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Re: new Fallout 4 perks system

Post by jack1974 » Sat Sep 26, 2015 10:08 am

Haha yes I won't buy it immediately after release either (I rarely buy games immediately too, usually I have so many old one to finish... no time).
But it was interesting for me as indie author, since seems both simple yet with many possible upgrade paths :)

kadakithis
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Re: new Fallout 4 perks system

Post by kadakithis » Sat Sep 26, 2015 11:08 am

Yeah actually this looks pretty good. I like the system and it could easily work for many other games, although scaled down, I can't imagine dealing with 270 traits as a programmer!

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jack1974
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Re: new Fallout 4 perks system

Post by jack1974 » Sat Sep 26, 2015 11:25 am

Yes of course not 270 :lol: more like... 100 (would be already a crazy amount).

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