Miakoda wrote:Then I think you will like some of the paths/decision in Planet Stronghold Colonial Defense as Jack1974 has hinted at. I can't wait to see your reaction to one of the ending CGs ^_^
Will it be like the "Raising the Flag on Iwo Jima", with Empire soldiers rising it's flag (does the Empire have a flag?) in abolou soaked battlefield with several aliens corpses burning?
jack1974 wrote:Haha true, there's an ending which seems made on purpose for you, Valhallen
I must continue the Nelson family traddition of exterminating aliens
. Purging the Heretics like another Empire.
Speaking more seriously, my favorite ending in a RPG was the one in Alpha Protocol. For those who dont know, its a game where a American agent uncover a global wise conspiracy involving a big weapon manufacture industry (Halbech) and his own agency (Alpha Protocol), to plunge the world in a second Cold War. It would make the owner of Halbech more rich and would solidify the USA as the most powerful nation.
In the path do uncover the conspiracy you would get involved with terrorrists, para-military groups, russian and chinese mob, spies, assassins, double agents and a maniacal sociopathy that can become your best friend.
As the player you can make the world better by arresting or killing those elements, saving thousands of lives and bringing down both Alpha Protocol and Halbech. Ofc in this ending you become one of the most wanted criminal in the USA.
Or you could do my favorite ending: make alliances with every scumbag from around the world (they even help you in the missions) and powerful friends (you can choose to save the president of Taiwan but let thousands die in riots), make the Halbech owner like you and he even ask for you to work with him, bring down Alpha Protocol and in the ending kill the Halbech owner and took over his busnisses, with the help of the network you built.
The protagonist was very pro-active (something very difficult from a protagonist), that he became my favorite RPG protagonist too. I like endings where my char becomes powerful (be it rich or absorb a powerful spirit like in JE), not necessary evil or bloodthirst.