Dragon Age inquisition early reviews
- Exizel
- Woods ranger
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Re: Dragon Age inquisition early reviews
leliana was LI in dragon age origin and Bioware doesn't want to reuse LI ,....but in a way she is a LI because she has some dialogue change if she romance the warden .
- jack1974
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Re: Dragon Age inquisition early reviews
Well I must say that not reusing characters for romance in successive games is a very wise idea, considering all the madness we're going through with Loren 2
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- Druid
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Re: Dragon Age inquisition early reviews
glad you like it. It can be a bit of busywork to get to some of the story, but it really is a fun game. And man very different characters across the board. For me my aww moment was Vivienne. How was that entrance not the best ever XD
- Sylrissa
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Re: Dragon Age inquisition early reviews
If your warden romanced Leliana and is still alive, there is this lovely scene one of the times you talk to her at camp and ask her about her history with the Warden (the player from the first game)
It's not really a spoiler, and this dialogue only happens if your warden is alive and romanced only Leliana. but I thought I'd be safe just in case
It's not really a spoiler, and this dialogue only happens if your warden is alive and romanced only Leliana. but I thought I'd be safe just in case
Spoiler:
- jack1974
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Re: Dragon Age inquisition early reviews
So after several more hours, I quite liked it. But for me (believe it or not lol) the most important part was to research the gameplay
And was surprised to see several points that I've discussed in the past with Anima and that I want to include in future RPGs, like:
- 6 inventory slots total: weapon (which can be two handed, weapon+shield, etc), armor body, armor head, necklace, belt and two rings. In my case I think will reduce the slots even more, since 6 for each character is a lot (and with SOTW was a micromanagement nightmare lol)
- they have a crafting system very simple, for example the armor has arms and legs slots in which you can put upgrades that change the armor stats, same for weapons. I don't know yet in which games or if I'll include crafting (except Amber obviously!) but is an interesting metagame
- NO HEALING, except some resurrect skill but at very high level. Only potions can restore lost health. That was interesting and unexpected, but really works well. I think in all future RPG I'll do the same, remove healing from the common spell and/or make it cost a lot (in term of mana/SP needed or time/delay or something)
- the combat is in 3d, realtime, with a battlefield so really not comparable to my games, however there are a lot of mechanics like fear/panic, taunt/guarding, etc. In particular the taunt is a mechanic that I missed completely, and it's important. I'm going to try to implement it in QoT
And was surprised to see several points that I've discussed in the past with Anima and that I want to include in future RPGs, like:
- 6 inventory slots total: weapon (which can be two handed, weapon+shield, etc), armor body, armor head, necklace, belt and two rings. In my case I think will reduce the slots even more, since 6 for each character is a lot (and with SOTW was a micromanagement nightmare lol)
- they have a crafting system very simple, for example the armor has arms and legs slots in which you can put upgrades that change the armor stats, same for weapons. I don't know yet in which games or if I'll include crafting (except Amber obviously!) but is an interesting metagame
- NO HEALING, except some resurrect skill but at very high level. Only potions can restore lost health. That was interesting and unexpected, but really works well. I think in all future RPG I'll do the same, remove healing from the common spell and/or make it cost a lot (in term of mana/SP needed or time/delay or something)
- the combat is in 3d, realtime, with a battlefield so really not comparable to my games, however there are a lot of mechanics like fear/panic, taunt/guarding, etc. In particular the taunt is a mechanic that I missed completely, and it's important. I'm going to try to implement it in QoT
- Svanhildr
- Young scout
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Re: Dragon Age inquisition early reviews
Since DAI is one of my all time favorite games I'm quite happy that you researched it some and might find something to use in your games~
If you ever decide to create a character similar to Cole in your games as a romance I would be really happy! He is so cute and adorable in DAI but ofc no romance...
If you ever decide to create a character similar to Cole in your games as a romance I would be really happy! He is so cute and adorable in DAI but ofc no romance...
Meep :3
- jack1974
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Re: Dragon Age inquisition early reviews
Haha in my playthrough I sent Cole away
- ValHallen
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Re: Dragon Age inquisition early reviews
Even if there was no healing beyond potions ( with the exception of ressurgence, knight-enchanter's focus skill) there was a lot of ways to prevent dmg. Warrior have guard, shield wall, block and slash, etc, Mages have barrier and rogues have stealth.jack1974 wrote: - NO HEALING, except some resurrect skill but at very high level. Only potions can restore lost health. That was interesting and unexpected, but really works well. I think in all future RPG I'll do the same, remove healing from the common spell and/or make it cost a lot (in term of mana/SP needed or time/delay or something)
If you are low on potions you can always fast travel to you camp and restore your potion and your health.
Will you do something like that too?
And did you choose the superior forces, the templars? =P
- jack1974
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Re: Dragon Age inquisition early reviews
Yeah well, as said it's a bit different since real-time (even if you can pause) is hard to compare to turn based. But doesn't matter if it's done either by:
- potions/spells that heal damaged HP
- barriers/guard that add HP on top of base HP
the key point is to have either a limit of uses per battle, or a limit in other ways like a very long cooldown for healing, and so on. There's nothing more boring than a battle that goes on for long time and the main actions are attack/healing/attack/healing
And of course I saved the templars, even if I played as a very hot female mage that called Elenor!
- potions/spells that heal damaged HP
- barriers/guard that add HP on top of base HP
the key point is to have either a limit of uses per battle, or a limit in other ways like a very long cooldown for healing, and so on. There's nothing more boring than a battle that goes on for long time and the main actions are attack/healing/attack/healing
And of course I saved the templars, even if I played as a very hot female mage that called Elenor!
- ValHallen
- Druid
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Re: Dragon Age inquisition early reviews
ValHallen Greatly Approves.jack1974 wrote:And of course I saved the templars, even if I played as a very hot female mage that called Elenor!
You should have choosen a male Inquisitor, nothing beats Cass:
Spoiler: