P_Tigras wrote:Yep, and don't get me started on the bunks...
I am with you there
That was one rule we ditched after the first day of gameplay. Then again, I haven't run across anyone who played the Storyteller system that didn't have to come up with hacks/fixes/etc. for it.
White Wolf is a lot smaller than it used to be. The new World of Darkness hasn't worked out well for them. That's why they've brought back much of the old metaplot with the 20th anniversary editions.
Yeah, CCP's purchase may have kept it going a little while longer, but in the end didn't help much. I mean, the RPG side of things is pretty much done through Onyx Path.
I gravitated to mages, but I spent more time playing weres for that very reason. Mage games were hard to find unless I GM'd them myself.
Mages were great, but for an inexperienced ST, could be a pain. Their abilities were just too open-ended. Of course, that is what I loved about them.
I ended up joining a were game since there were no open mage or vamp games at the time in my area, and because the games didn't mix well, I couldn't just add a mage (or gaia forbid, a vampire), to a pack of weres.
It can work, though it does take some effort.
What I found best was to take the rules, and essentially make my own world, tossing out the politics, etc. This way, one could create an alliance among the Silver Fangs and Khan, keeping the Simba and Shadow Lords at bay
Although personally, If I had my choice among all the were's, I'd go with the Khan for obvious reasons. (points at screen name). The Ahadi mixed "packs" of were's they introduced in Africa at the tail end of the line's existence made for an intriguing option however, but then they axed the line.
The Hengeyokai also showed an interesting take on it, one certainly influenced by thousands of years of human culture.
Khan are an excellent choice. Ceilican were my go-to of the Bastet.
I never played White Wolf's games for their rules however, their rules system was always among the worst. I played their games because of their incredibly vivid metaplots that made their world come alive in my imagination. When they took the criticisms of a small minority of gamers that the world was too complicated, too seriously, they destroyed the very thing that kept most of their fans with them, the incredibly rich world that everyone was so heavily invested in.
Agreed on the rules
Of course, they gave other reasons to close the line (such as saying they were hemmed in, etc.) but I tend to be a little more cynical. They saw how many iterations other companies did with games (whether AD&D or video games) and figured their fans would just buy it all again.
I hear Exalted has become fairly popular however. Hopefully they'll never blow up that world the way they did the old WoD.
They came damn close. CCP was all set to close the line, and then the Alchemical and Infernal Exalted books sold really well. This was at the time when they decided to stop doing any actual printing, and released one more hardback: Return of the Scarlett Empress. Within revealed the servants of the Yozis going into high gear, trying to destroy/corrupt the world sufficiently for the Yozis to escape from Malfeas itself.
*shakes head* It took a lot of effort (and more books) to keep the game line alive, and even up to third edition. Sadly, the only way to get anything is to buy the pdfs through DriveThru RPG (which does have an option for Print on Demand if you want a book as well. Needless to say, that can be expensive)
but it was rather amusing when the local Toreador, who thought he was going to munch on a model that night, got an entirely different encounter.
Wow! I'm sold. You can play that character at my table any day.
Heh, I always liked taking a certain occupation and thought, "What would happen if they suddenly changed?"
Imagine someone who worked at the Department of Motor Vehicles, handing out driver's licenses, suddenly Awakened as a mage.
And in some ways, this is why I do like a lot of Winter Wolves games. There are a lot of rich storylines, even if it is done as fanfiction. I mean, Elenor being the object of affection between Loren and Karen was great. Even now, I have a hard time playing their confrontation scene
It's great fun to be able to turn into godzilla! They should have written an adventure for Mokole that involved the destruction of Tokyo! Imagine stomping on cars and buildings, pulverizing the Japanese military, and being able to regain rage by chomping down on power lines, and then spending that rage to produce huge gouts of fire. Ok, maybe that would have been a big Veil breach, but what a way to see out the Apocalypse!!! Ooooh....a monstrous free for all like in some of the later godzilla movies, where godzilla the mokole and his friends are actually the "good guys" trying to save the world from one of the Wyrm's Talon's which has come down to destroy the world, starting with Tokyo....
That was actually one of the scenarios they did in their Time of Judgment book for Werewolf :D
Of course, one reason to tear apart the Veil is to also shatter humans' disbelief...which would allow the werewolves to call upon their spiritual allies. Much easier said than done with a lower Gauntlet.