biscuit wrote:Sounds like LOADS of replay value. :O
Do you get the opportunity to pick/choose your character's personality, or is it more a decision-making process that you do? (ie: being friendly/joking/stern, like in Loren, or more 'I make the big decisions, but other than that, my personality stays the same') kind of deal, like in... uh, can't think of any good examples on that last one, really. (Maybe the Scheherezade game?)
Yeah, we are aiming for great replay value!
We'll explore more of the PC personality customization in a future Sneak Preview. However, at the moment the idea is that your early choices of demeanour will influence and even control the later conversation options you have. For example, if you start off being rather mean and sarcastic, then later on, your array of conversation choices may be limited, unless you make some effort to build bridges. Also, some characters will like you more if you are a bit 'spiky' and forward, while others prefer more respect and formality. And unlike Loren, the conversation choices will be actual conversation snippets which give you an idea of the conversation's direction rather than simple tags.
I have played a bit of Scherezade and I know what you mean. The PCs in RS&tHE are more open to role-playing than Scherezade's. Both Ann's and Arthur's personalities are pretty flexible despite the backstory being fixed to some extent. For example, it's up to you whether Ann is pining for her lover, ready to move on and find someone new, or needs some time to mend a broken heart. You can choose aspects of their past experiences and they will become part of your story and your Ann's or Arthur's personality and in turn affect how the other characters perceive the PC.
Hope that's reasonably clear for now.
