Planet Stronghold 2 release!

Discuss the sequel to Planet Stronghold here
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jack1974
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Planet Stronghold 2 release!

Post by jack1974 » Wed Mar 11, 2020 9:00 am

After 2 weeks since last bug report (and it was a typo) I decided was pointless to keep waiting and released Planet Stronghold 2 on itch.io:
https://winter-wolves.itch.io/planet-stronghold-2
(note that due to the Catalina OS, it is NOT available for Mac)

I'll call this "soft-release" mode but only because I'm very paranoid. A Steam release is expected in 2-3 weeks, I still need the video trailer (they require it) and fix some stuff regarding the adult content that on Steam will be unlocked through a separate free DLC, while the base game will be censored.

What's New in 1.0.9

- in some scenes of chapter 2 the game story would erroneously refer to Avae instead of Cliff about the person who gave Nelson the metallic piece
- the achievement for defeating the Apex Alpha wasn't triggering correctly
- I was displaying a messagebox about breaking existing romance even when you picked no starting romance (the logic was working fine already, just this message was wrong)

What's New in 1.0.8
- fixed some crashes in certain endings happening only when replaying them from the Gallery screen
- during character creation, you could pick Barrage for Scouts, but it's a skill you could never use since requires SMG and Scouts can't equip them! :D

What's New in 1.0.7
- new feature: when replaying the endings from the gallery, the game picked default values since there are too many (loyal/rebel, which relationships you had, choices made, romance, etc). Now you can at least choose if to replay the scene with Lisa or Joshua.
- forgot to script two scenes in Michelle's path, the engagement scene (if you didn't start with her as love interest) and the first "established romance" where Lisa is worried about Michelle's conditions
- after Gustavo's quest "Food For Thought" is either completed or failed, I had to prevent access to the outposts to avoid plot holes. Now instead of removing completely the outposts icons from the map I simply not allow access anymore
- fixed more typos

What's New in 1.0.6

- during the quest "free the farm" in chapter 3 you were fighting the wrong aliens (Arnox instead of Apex Rahn)
- fixed some wrong military ranks texts (lieutenant/sergeant in early chapters)
- after the changes to Psionic Shield, it was erroneously reflecting MAX the MINIMUM amount indicated in the skill description. This has now been fixed so it will always reflect the right amount of damage
- Disarm skill has been nerfed: cost and delay increased to 20 and the damage will gradually go up to 40% of base damage. The number of rounds the debuff lasts has also been fixed in the texts (the latest level lasts 6 turns and not 5 as previously written).

What's New in 1.0.5
- fixed a crashing bug triggered only if you were in a sector that will be eliminated after Day 60 (uncommon but possible)

What's New in 1.0.4

- fixed a bug in Lucille's personal quest, it could be repeated unlimited times
- Psionic Shield will now reflect at least a minimum amount of damage (depending on skill level) since otherwise was too weak compared to the cost
- during the siege in chapter 2 menu the background image disappeared while the menu was active, this has been fixed
- more typos fixed

What's New in 1.0.3

- there was a well-hidden bug that was adding skills in a hidden list, allowing certain characters to use skills that they DIDN'T learn ! This has now been fixed and should be compatible even with old saves (won't work if you saved in middle of a fight though)
- the Defend text was wrong, claiming any class recovers 1 armor when defending, while only the Soldier class with the Repair Armor skilltree can
- in the crafting screen, certain items like Legendary armor Myssa might not get any stat upgrade from a level to another unless you used Gharl Stones to do it. I have now changed this so that at least will get an Evasion upgrade until a value of 30, making the upgrade meaningful again
- fixed the attribute texts box in the level up screen so the Will attribute description fits
- fixed some more typos

What's New in 1.0.2

- fixed a bug during Lisa/Lakadema romance scene that was making the romance image picture stick on the screen even in next ones, like map exploration, etc making game unplayable
- corrected texts during character creation about Guardian class which can use Assault Rifles (the game logic was already OK, just wrong texts)

What's New in 1.0.1
- forgot to remove some old code that would trigger the "end of demo" after some in-game days! this has now been fixed, sorry about that

What's New in 1.0.0

- updated some achievements icons that were using duplicate images
- fixed a few more typos

Skurrow
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Re: Planet Stronghold 2 release!

Post by Skurrow » Wed Mar 11, 2020 7:46 pm

Hi I'm new here. Firstly, congratulations on the release of your new game. Secondly - and I'm sorry as its probably just me being a fool - I am having a problem running it. I have bought and downloaded the game from itch.io (180+MB zip) and everything works fine for the first few in game days, then just after a new character arrives I get an 'End of Demo' notice. Is there something I should be doing to register/active the product? I'm not seeing anything obvious. Thanks!

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jack1974
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Re: Planet Stronghold 2 release!

Post by jack1974 » Wed Mar 11, 2020 10:34 pm

My bad, forgot to remove some part of code, will do an update now! Sorry about it!

Skurrow
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Re: Planet Stronghold 2 release!

Post by Skurrow » Wed Mar 11, 2020 11:17 pm

Ah, no problem. Thank you very much for sorting it.

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Jaeger
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Re: Planet Stronghold 2 release!

Post by Jaeger » Fri Mar 13, 2020 8:21 pm

Congratulations on the release.

BTW....on the class description of guardians, says they "Can Use" and "Can't Use" assault rifles. Which one is it?

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jack1974
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Re: Planet Stronghold 2 release!

Post by jack1974 » Fri Mar 13, 2020 10:24 pm

Ah lol, yes they can use them. Will fix it :)

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Jaeger
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Re: Planet Stronghold 2 release!

Post by Jaeger » Tue Mar 17, 2020 9:17 pm

possible bugs and writing errors, I'm currently playing the rebel route in case that makes a difference
Spoiler:
  • Legendary armor Myssa does not raise stats from level 5 to 6 without using a Gharl stone.
  • On level up screen, the text describing Will is cut off to length of text.
  • Defend command doesn't recover defense.
  • Harm still seems to do 1 point less minimum damage than what is stated in the description. (side note: skill is better now it adds bleeding effect)
  • Descoria is occasionally written in lower case (descoria) when it should be capitalized
  • "tattoed" should be spelled "tattooed" [Dredan camp scene with Jacob and Phil]
  • "Xenophic" should be spelled "Xenophobic" [scene with Shiler and Cliff during meeting with elites]

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jack1974
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Re: Planet Stronghold 2 release!

Post by jack1974 » Tue Mar 17, 2020 10:30 pm

Thanks, regarding your points:
- the leveling up depends on the level, basically uses a base armor and compares with starting stats of the items and multiplies it by the level to keep every time consistent. So at lower levels it might not add much. Not sure how to fix this, I mean it could be a bug or not, will check
- the Defend is a wrong text, it's correct that doesn't recover defense (only the soldier class can do it with the Repair Armor skilltree)
- regarding Harm are you sure the enemies don't have 1 psionic resistance ? and yes, with the bleeding is much more versatile now :)

will fix the other typos.

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jack1974
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Re: Planet Stronghold 2 release!

Post by jack1974 » Wed Mar 18, 2020 7:55 am

I've already fixed all your issues, and found a solution for the upgrade thing (it will increase Evasion stat instead, better than nothing! :lol:). I am only waiting to do the update, since another user should send me some more typos reports.

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Jaeger
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Re: Planet Stronghold 2 release!

Post by Jaeger » Wed Mar 18, 2020 8:30 am

That's understandable. Besides, I intend to play through the game a couple of times.

Some more oddities...
  • Into the Fray: can sometimes be activated even when your Guardians haven't invested skill points
  • Psionic Shield: can also be activated without putting skill points into it, although it doesn't seem to reflect back any damage
Last edited by Jaeger on Thu Mar 19, 2020 12:37 am, edited 1 time in total.

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