Planet Stronghold 2 (full game content!) beta

Discuss the sequel to Planet Stronghold here
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jack1974
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Re: Planet Stronghold 2 (full game content!) beta

Post by jack1974 » Mon Feb 03, 2020 8:39 am

I blame this to people who finish all the quests on day 1! :wink:
Jokes apart maybe will add some extra texts explaining how the fatigue influences the HP/PP values. I've fixed all the other bugs but I'm also adding all the achievements today and there are... 80 :shock:

cergyn
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Re: Planet Stronghold 2 (full game content!) beta

Post by cergyn » Mon Feb 03, 2020 9:37 am

Played till end, liked it. But I have one suggestion for Joshua/Cliff scene can they use some lubricant during sex, not just saliva. I think in Joshua's romm there should be some lubricant. It's not very practional and reads as a bad fanfiction.

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jack1974
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Re: Planet Stronghold 2 (full game content!) beta

Post by jack1974 » Mon Feb 03, 2020 9:39 am

Haha good thanks for the suggestion, will change the texts (maybe in next update since I'm doing one now) :)

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Franka
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Re: Planet Stronghold 2 (full game content!) beta

Post by Franka » Mon Feb 03, 2020 11:47 am

Milo's personal quest is insane if he's just a little underleveled or has bad gear. I did manage to clear it on normal, but I think it took 10 tries and it was just pure luck that I finally won. Of course the reward I got was too high level for Milo to use. :lol:

On that note, the grenade menu in battle is terrible. It's just one long ever-scrolling row to find the grenade you want, and all the different grenades are all jumbled together and impossible to tell apart, so you have to click through every one of them to find the one you need, and then you can't tell which one it was by the time you get to the end of the list.

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jack1974
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Re: Planet Stronghold 2 (full game content!) beta

Post by jack1974 » Mon Feb 03, 2020 12:17 pm

I'll re-check Milo's quest difficulty then :)
As for the grenades, at least are sorted in order of power :lol: If you have a suggestion on how to improve it I'm all ears, remembering that I can't know if player keeps 100 grenades, and the space on the battle screen it's what it is!

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Franka
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Re: Planet Stronghold 2 (full game content!) beta

Post by Franka » Mon Feb 03, 2020 12:51 pm

Milo's problem is 1v3 enemies that might or might not explode for a LOT of damage. In the fight I managed to win, only one of them exploded, but in other fights, 2 of them decided to explode right away and the fight became impossible to win.

Anyway, first of all, the grenades don't stack properly. I have a stack of 2 grenades, a stack of 3, then 3 stacks of 1 and they all do the exact same damage?

Second, the sorting doesn't work. I have regular grenades of all damage variations, then AP grenades, psionic, energy, acid, explosive grenades of the same damage, then I get all the same grenades again, just a little stronger?

Finally, instead of one long scrollable line, could you use the entire window? There's room for 3 lines of grenades, I think. Also, is it possible to hold mouse button to scroll instead of clicking 30 times to get to the end?

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jack1974
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Re: Planet Stronghold 2 (full game content!) beta

Post by jack1974 » Mon Feb 03, 2020 1:09 pm

Franka wrote:
Mon Feb 03, 2020 12:51 pm
Milo's problem is 1v3 enemies that might or might not explode for a LOT of damage. In the fight I managed to win, only one of them exploded, but in other fights, 2 of them decided to explode right away and the fight became impossible to win.
Yes it's a bit random because of the explosion thing!
Franka wrote:
Mon Feb 03, 2020 12:51 pm
Anyway, first of all, the grenades don't stack properly. I have a stack of 2 grenades, a stack of 3, then 3 stacks of 1 and they all do the exact same damage?
Could be same damage but different type?
Franka wrote:
Mon Feb 03, 2020 12:51 pm
Second, the sorting doesn't work. I have regular grenades of all damage variations, then AP grenades, psionic, energy, acid, explosive grenades of the same damage, then I get all the same grenades again, just a little stronger?
They should be sorted by level and then damage type if I remember correctly!
Franka wrote:
Mon Feb 03, 2020 12:51 pm
Finally, instead of one long scrollable line, could you use the entire window? There's room for 3 lines of grenades, I think. Also, is it possible to hold mouse button to scroll instead of clicking 30 times to get to the end?
Yes if I sacrifice the description text I can. I am going to play with it a bit to make it more user friendly :)

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Franka
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Re: Planet Stronghold 2 (full game content!) beta

Post by Franka » Mon Feb 03, 2020 1:30 pm

jack1974 wrote:
Mon Feb 03, 2020 1:09 pm
Could be same damage but different type?
Grenade level 1. Does 14-21 damage. Stack of 2, 3, 1, 1, 1. On both battle screen and inventory screen.

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Franka
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Re: Planet Stronghold 2 (full game content!) beta

Post by Franka » Mon Feb 03, 2020 1:37 pm

Trying to upgrade Rumi's personal armor:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 531, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/RPG framework/rpg_misc.rpy", line 1330, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1330, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1333, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1357, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1358, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1361, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1362, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1363, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1377, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1378, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1379, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1381, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1381, in <module>
  File "game/RPG framework/rpg_misc.rpy", line 882, in SetUpgrade
  File "game/RPG framework/rpg_misc.rpy", line 822, in RightValues
  File "game/RPG framework/rpg_misc.rpy", line 790, in ItemParse
KeyError: u'Item not in list:  Armor'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/plot/map.rpyc", line 1049, in script call
  File "game/RPG framework/rpg_misc.rpyc", line 1509, in script
  File "F:\Temp\planet-stronghold-2-full\renpy\ast.py", line 1949, in execute
    self.call("execute")
  File "F:\Temp\planet-stronghold-2-full\renpy\ast.py", line 1937, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "F:\Temp\planet-stronghold-2-full\renpy\statements.py", line 277, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 531, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "F:\Temp\planet-stronghold-2-full\renpy\exports.py", line 2905, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "F:\Temp\planet-stronghold-2-full\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\Temp\planet-stronghold-2-full\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\Temp\planet-stronghold-2-full\renpy\display\core.py", line 3094, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\Temp\planet-stronghold-2-full\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "F:\Temp\planet-stronghold-2-full\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "F:\Temp\planet-stronghold-2-full\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "F:\Temp\planet-stronghold-2-full\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "F:\Temp\planet-stronghold-2-full\renpy\display\screen.py", line 430, in visit_all
    callback(self)
  File "F:\Temp\planet-stronghold-2-full\renpy\display\core.py", line 3094, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\Temp\planet-stronghold-2-full\renpy\display\screen.py", line 440, in per_interact
    self.update()
  File "F:\Temp\planet-stronghold-2-full\renpy\display\screen.py", line 625, in update
    self.screen.function(**self.scope)
  File "game/RPG framework/rpg_misc.rpy", line 1330, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1330, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1333, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1357, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1358, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1361, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1362, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1363, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1377, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1378, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1379, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1381, in execute
  File "game/RPG framework/rpg_misc.rpy", line 1381, in <module>
  File "game/RPG framework/rpg_misc.rpy", line 882, in SetUpgrade
  File "game/RPG framework/rpg_misc.rpy", line 822, in RightValues
  File "game/RPG framework/rpg_misc.rpy", line 790, in ItemParse
KeyError: u'Item not in list:  Armor'

Windows-8-6.2.9200
Ren'Py 7.3.5.606
 0.6.54
Mon Feb 03 14:36:30 2020

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Franka
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Re: Planet Stronghold 2 (full game content!) beta

Post by Franka » Mon Feb 03, 2020 1:39 pm

Upgrading Rebecca's personal rifle makes it do LESS damage?

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