Planet Stronghold 2 beta begins!

Discuss the sequel to Planet Stronghold here
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Franka
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Re: Planet Stronghold 2 beta begins!

Post by Franka » Wed May 29, 2019 3:34 pm

After beating the Matrick in the mine of the lv1-5 sector:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/plot/generic.rpy", line 122, in <module>
AttributeError: 'Sector' object has no attribute 'RemoveLoc'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/plot/map.rpyc", line 966, in script call
  File "game/plot/generic.rpyc", line 122, in script
    j��)�׫9�7�U�

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jack1974
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Re: Planet Stronghold 2 beta begins!

Post by jack1974 » Wed May 29, 2019 3:47 pm

Hmm for this if you had a save it would be really useful!

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Franka
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Re: Planet Stronghold 2 beta begins!

Post by Franka » Wed May 29, 2019 4:09 pm

Oh snap! You can dual wield pistols! Speed+50.

(Save sent)

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jack1974
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Re: Planet Stronghold 2 beta begins!

Post by jack1974 » Wed May 29, 2019 4:21 pm

Thanks for the save :)
Yes indeed Michelle is always in my team because of that+dual wield (not just pistols but also SMG). Maybe I need to change that thing, unless it's not OP :)

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Franka
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Re: Planet Stronghold 2 beta begins!

Post by Franka » Wed May 29, 2019 5:27 pm

Hm, ok, I cleared everything I could on day 1. I suppose it would break the XP balance if a few enemies spawned every day?

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jack1974
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Re: Planet Stronghold 2 beta begins!

Post by jack1974 » Wed May 29, 2019 5:50 pm

Oh yes, it would be too much! But at which difficulty are you playing? Also what you mean clear everything on day 1, you finished all the quests? :shock:
When I started testing, the defense wouldn't restore after each fight which forced player to go back and "rest", then I had to change that since there were issues. Maybe I should have some other way to have "fatigue", like max HP lowers a bit every fight or something. Need to think.

Now I remember: when you swapped an armor, the defense would magically restore :lol: So using that cheat, the armor deteriorating made no sense. Unless I have a value associated to each armor, but even then people could just swap them to keep playing.

In practice you shouldn't be able to do everything on day 1 :mrgreen:

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Franka
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Re: Planet Stronghold 2 beta begins!

Post by Franka » Wed May 29, 2019 5:53 pm

I'm playing on Normal, I finished all the maps and all the available quests on day 1. (I regret that now, since my party wasn't complete at that time, and now Michelle is lagging behind in XP.)

Also, if you complete the three colony quests early (on day 1, fx), you get the quest finished conversation with Shiler and Cliff twice; once on the day after finishing, and again on day 12.

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jack1974
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Re: Planet Stronghold 2 beta begins!

Post by jack1974 » Wed May 29, 2019 5:55 pm

Ah OK this last thing is a bug.
But also, it shouldn't be possible to finish everything on day1! I guess you would use the psionics to heal so even the health not restoring after each fight wasn't an issue.
OK definitely need to think about some way to add fatigue, otherwise breaks all the balance completely...

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Franka
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Re: Planet Stronghold 2 beta begins!

Post by Franka » Wed May 29, 2019 6:13 pm

Actually, until I got my setup completed and I started steamrolling, I just left one enemy alive, then used Defend until my HP/PP were restored. :wink:

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jack1974
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Re: Planet Stronghold 2 beta begins!

Post by jack1974 » Wed May 29, 2019 6:15 pm

Haha even worse! Damn. I liked the restoring HP/PP of defend, but maybe it breaks the game :lol: If I remove that, the game is already harder I think.
Or maybe it restores HP/PP but until 30-40-50% of max values?

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